Searched refs:AnimationInterpolation (Results 1 – 5 of 5) sorted by relevance
407 bool GetAnimationInterpolation(string_view interpolation, AnimationInterpolation& out) in GetAnimationInterpolation()410 out = AnimationInterpolation::LINEAR; in GetAnimationInterpolation()413 out = AnimationInterpolation::LINEAR; in GetAnimationInterpolation()415 out = AnimationInterpolation::STEP; in GetAnimationInterpolation()417 out = AnimationInterpolation::SPLINE; in GetAnimationInterpolation()607 string_view GetAnimationInterpolation(AnimationInterpolation interpolation) in GetAnimationInterpolation()610 case AnimationInterpolation::STEP: in GetAnimationInterpolation()614 case AnimationInterpolation::INVALID: in GetAnimationInterpolation()616 case AnimationInterpolation::LINEAR: in GetAnimationInterpolation()618 case AnimationInterpolation::SPLINE: in GetAnimationInterpolation()
38 bool GetAnimationInterpolation(BASE_NS::string_view interpolation, AnimationInterpolation& out); in CORE3D_BEGIN_NAMESPACE()53 BASE_NS::string_view GetAnimationInterpolation(AnimationInterpolation interpolation); in CORE3D_BEGIN_NAMESPACE()
154 enum class AnimationInterpolation : int { INVALID, STEP, LINEAR, SPLINE }; in CORE3D_BEGIN_NAMESPACE() enum731 AnimationInterpolation interpolation; in CORE3D_BEGIN_NAMESPACE()
173 GLTF2::AnimationInterpolation GetAnimationInterpolation(AnimationTrackComponent::Interpolation inte… in GetAnimationInterpolation()177 return GLTF2::AnimationInterpolation::STEP; in GetAnimationInterpolation()179 return GLTF2::AnimationInterpolation::LINEAR; in GetAnimationInterpolation()181 return GLTF2::AnimationInterpolation::SPLINE; in GetAnimationInterpolation()183 return GLTF2::AnimationInterpolation::INVALID; in GetAnimationInterpolation()1394 if (sampler->interpolation != AnimationInterpolation::LINEAR) { in ExportAnimations()
1317 AnimationTrackComponent::Interpolation ConvertAnimationInterpolation(GLTF2::AnimationInterpolation … in ConvertAnimationInterpolation()1320 case GLTF2::AnimationInterpolation::INVALID: in ConvertAnimationInterpolation()1323 case GLTF2::AnimationInterpolation::STEP: in ConvertAnimationInterpolation()1325 case GLTF2::AnimationInterpolation::LINEAR: in ConvertAnimationInterpolation()1327 case GLTF2::AnimationInterpolation::SPLINE: in ConvertAnimationInterpolation()