Searched refs:AnimationPath (Results 1 – 5 of 5) sorted by relevance
427 out = AnimationPath::TRANSLATION; in GetAnimationPath()429 out = AnimationPath::ROTATION; in GetAnimationPath()431 out = AnimationPath::SCALE; in GetAnimationPath()433 out = AnimationPath::WEIGHTS; in GetAnimationPath()435 out = AnimationPath::VISIBLE; in GetAnimationPath()437 out = AnimationPath::OPACITY; in GetAnimationPath()628 case AnimationPath::INVALID: in GetAnimationPath()631 case AnimationPath::TRANSLATION: in GetAnimationPath()633 case AnimationPath::ROTATION: in GetAnimationPath()635 case AnimationPath::SCALE: in GetAnimationPath()[all …]
39 bool GetAnimationPath(BASE_NS::string_view path, AnimationPath& out); in CORE3D_BEGIN_NAMESPACE()54 BASE_NS::string_view GetAnimationPath(AnimationPath path); in CORE3D_BEGIN_NAMESPACE()
156 enum class AnimationPath : int { in CORE3D_BEGIN_NAMESPACE() enum737 AnimationPath path; in CORE3D_BEGIN_NAMESPACE()
1414 case GLTF2::AnimationPath::ROTATION: in BuildAnimationOutput()1418 case GLTF2::AnimationPath::SCALE: in BuildAnimationOutput()1422 case GLTF2::AnimationPath::WEIGHTS: in BuildAnimationOutput()1427 case GLTF2::AnimationPath::VISIBLE: in BuildAnimationOutput()1431 case GLTF2::AnimationPath::OPACITY: in BuildAnimationOutput()1435 case GLTF2::AnimationPath::INVALID: in BuildAnimationOutput()2522 case GLTF2::AnimationPath::INVALID: in SelectComponentProperty()2533 case GLTF2::AnimationPath::SCALE: in SelectComponentProperty()2537 case GLTF2::AnimationPath::WEIGHTS: in SelectComponentProperty()2541 case GLTF2::AnimationPath::VISIBLE: in SelectComponentProperty()[all …]
155 GLTF2::AnimationPath GetAnimationPath(const AnimationTrackComponent& track) in GetAnimationPath()159 return GLTF2::AnimationPath::TRANSLATION; in GetAnimationPath()161 return GLTF2::AnimationPath::ROTATION; in GetAnimationPath()163 return GLTF2::AnimationPath::SCALE; in GetAnimationPath()167 return GLTF2::AnimationPath::WEIGHTS; in GetAnimationPath()170 return GLTF2::AnimationPath::INVALID; in GetAnimationPath()758 AnimationPath type, BufferHelper& bufferHelper) in AnimationOutput()767 case AnimationPath::TRANSLATION: in AnimationOutput()768 case AnimationPath::SCALE: { in AnimationOutput()772 case AnimationPath::ROTATION: { in AnimationOutput()[all …]