Searched refs:BITS_IN_BYTE (Results 1 – 2 of 2) sorted by relevance
32 const int BITS_IN_BYTE = 8; variable468 ((blueInput[i] >> (BITS_IN_BYTE - BITS_PER_PRIM_COLOR)) << BLUE_COORDINATE); in doColorQuantize()589 runningBits_ = BITS_IN_BYTE + 1; in InitDictionary()621 uint8_t bitsPerPixel = BITS_IN_BYTE; in LZWEncodeFrame()658 uint32_t newKey = (((uint32_t)curChar) << BITS_IN_BYTE) + Pixel; in LZWEncode()674 runningBits_ = BITS_IN_BYTE + 1; in LZWEncode()693 crntShiftDWord_ >>= BITS_IN_BYTE; in LZWWriteOut()694 crntShiftState_ -= BITS_IN_BYTE; in LZWWriteOut()703 while (crntShiftState_ >= BITS_IN_BYTE) { in LZWWriteOut()707 crntShiftDWord_ >>= BITS_IN_BYTE; in LZWWriteOut()[all …]
25 #define BITS_IN_BYTE 8 macro592 for (uint8_t i = 0; i < BITS_IN_BYTE; i++) { in HCI_LeSetExtendedScanParameters()