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Searched refs:BindMaps (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dgpu_program_gles.cpp45 struct BindMaps { struct
61 …PushConstants(GLuint program, const ShaderModulePlatformDataGLES& plat, GLenum flag, BindMaps& map) in ProcessPushConstants()
107 …UniformBlocks(GLuint program, const ShaderModulePlatformDataGLES& plat, GLenum flag, BindMaps& map) in ProcessUniformBlocks()
174 …binedSamplers(GLuint program, const ShaderModulePlatformDataGLES& plat, GLenum flag, BindMaps& map) in ProcessCombinedSamplers()
210 …SubPassInputs(GLuint program, const ShaderModulePlatformDataGLES& plat, GLenum flag, BindMaps& map) in ProcessSubPassInputs()
233 …ocessSamplers(GLuint program, const ShaderModulePlatformDataGLES& plat, GLenum flag, BindMaps& map) in ProcessSamplers()
263 void ProcessProgram(GLuint program, const ShaderModulePlatformDataGLES& plat, GLenum flag, BindMaps in ProcessProgram()
355BindMaps& map, ProgramPlatformData& plat, const ShaderModulePlatformDataGLES& modPlat, string& sou… in PostProcessSource()
393 void BuildBindInfos(vector<Binder>& bindinfos, const PipelineLayout& pipelineLayout, BindMaps& map, in BuildBindInfos()
635 BindMaps map {}; in Specialize()
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H A Drender_backend_gles.h56 struct BindMaps;