Searched refs:BindMaps (Results 1 – 2 of 2) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | gpu_program_gles.cpp | 45 struct BindMaps { struct 61 …PushConstants(GLuint program, const ShaderModulePlatformDataGLES& plat, GLenum flag, BindMaps& map) in ProcessPushConstants() 107 …UniformBlocks(GLuint program, const ShaderModulePlatformDataGLES& plat, GLenum flag, BindMaps& map) in ProcessUniformBlocks() 174 …binedSamplers(GLuint program, const ShaderModulePlatformDataGLES& plat, GLenum flag, BindMaps& map) in ProcessCombinedSamplers() 210 …SubPassInputs(GLuint program, const ShaderModulePlatformDataGLES& plat, GLenum flag, BindMaps& map) in ProcessSubPassInputs() 233 …ocessSamplers(GLuint program, const ShaderModulePlatformDataGLES& plat, GLenum flag, BindMaps& map) in ProcessSamplers() 263 void ProcessProgram(GLuint program, const ShaderModulePlatformDataGLES& plat, GLenum flag, BindMaps… in ProcessProgram() 355 …BindMaps& map, ProgramPlatformData& plat, const ShaderModulePlatformDataGLES& modPlat, string& sou… in PostProcessSource() 393 void BuildBindInfos(vector<Binder>& bindinfos, const PipelineLayout& pipelineLayout, BindMaps& map, in BuildBindInfos() 635 BindMaps map {}; in Specialize() [all …]
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H A D | render_backend_gles.h | 56 struct BindMaps;
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