Searched refs:BoV (Results 1 – 2 of 2) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/ |
H A D | 3d_dm_brdf_common.h | 143 …float at, float ab, float NoL, float NoV, float ToL, float ToV, float BoL, float BoV, float anisot… in vGGXAnisotropic() argument 145 float gv = NoL * length(vec3(at * ToV, ab * BoV, NoV)); in vGGXAnisotropic() 172 float ToV, float ToH, float BoL, float BoV, float BoH, float anisotropy) in microfacedSpecularBrdfAnisotropic() argument 178 float V = vGGXAnisotropic(at, ab, NoL, NoV, BoV, ToV, ToL, BoL, anisotropy); in microfacedSpecularBrdfAnisotropic()
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H A D | 3d_dm_lighting_common.h | 80 float BoV; member 560 … const float G = vGGXAnisotropic(at, ab, NoL, sd.NoV, ToL, asv.ToV, BoL, asv.BoV, asv.anisotropy); in CalculateLight()
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