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Searched refs:BoV (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_brdf_common.h143 …float at, float ab, float NoL, float NoV, float ToL, float ToV, float BoL, float BoV, float anisot… in vGGXAnisotropic() argument
145 float gv = NoL * length(vec3(at * ToV, ab * BoV, NoV)); in vGGXAnisotropic()
172 float ToV, float ToH, float BoL, float BoV, float BoH, float anisotropy) in microfacedSpecularBrdfAnisotropic() argument
178 float V = vGGXAnisotropic(at, ab, NoL, NoV, BoV, ToV, ToL, BoL, anisotropy); in microfacedSpecularBrdfAnisotropic()
H A D3d_dm_lighting_common.h80 float BoV; member
560 … const float G = vGGXAnisotropic(at, ab, NoL, sd.NoV, ToL, asv.ToV, BoL, asv.BoV, asv.anisotropy); in CalculateLight()