Searched refs:BundleState (Results 1 – 8 of 8) sorted by relevance
/ohos5.0/foundation/resourceschedule/memmgr/services/memmgrservice/include/reclaim_priority_manager/ |
H A D | bundle_priority_info.h | 33 …iorityInfo(const std::string &name, int bundleUid, int priority, int accountId, BundleState state); 44 BundleState state_; 56 BundleState GetState(); 57 void SetState(BundleState state);
|
H A D | reclaim_priority_constants.h | 88 enum class BundleState { enum
|
H A D | reclaim_priority_manager.h | 156 void SetBundleState(int accountId, int uid, BundleState state);
|
/ohos5.0/foundation/resourceschedule/memmgr/services/memmgrservice/src/reclaim_priority_manager/ |
H A D | bundle_priority_info.cpp | 30 this->state_ = BundleState::STATE_DEFAULT; in BundlePriorityInfo() 38 this->state_ = BundleState::STATE_DEFAULT; in BundlePriorityInfo() 43 …BundleState state) : name_(name), uid_(bundleUid), priority_(priority), accountId_(accountId), sta… in BundlePriorityInfo() 119 BundleState BundlePriorityInfo::GetState() in GetState() 124 void BundlePriorityInfo::SetState(BundleState state) in SetState()
|
H A D | reclaim_priority_manager.cpp | 279 if (bundle->GetState() == BundleState::STATE_WAITING_FOR_KILL) { in GetOneKillableBundle() 304 void ReclaimPriorityManager::SetBundleState(int accountId, int uid, BundleState state) in SetBundleState()
|
/ohos5.0/foundation/resourceschedule/memmgr/services/memmgrservice/src/kill_strategy_manager/ |
H A D | low_memory_killer.cpp | 101 if (bundle.GetState() == BundleState::STATE_WAITING_FOR_KILL) { in KillOneBundleByPrio() 115 BundleState::STATE_WAITING_FOR_KILL); in KillOneBundleByPrio()
|
/ohos5.0/foundation/bundlemanager/bundle_framework_lite/services/bundlemgr_lite/include/ |
H A D | gt_bundle_manager_service.h | 44 } BundleState; typedef
|
/ohos5.0/foundation/resourceschedule/memmgr/test/unittest/phone/ |
H A D | reclaim_priority_manager_test.cpp | 750 accountId * USER_ID_SHIFT + 1, 100, 1, BundleState::STATE_WAITING_FOR_KILL); 764 EXPECT_EQ(bundle3->GetState(), BundleState::STATE_WAITING_FOR_KILL);
|