Searched refs:COLOR_DEFAULT (Results 1 – 11 of 11) sorted by relevance
38 const Color COLOR_DEFAULT = Color::RED; variable88 RefPtr<FrameNode> frameNode = CreateLoadingProgressNode(COLOR_DEFAULT);128 RefPtr<FrameNode> frameNode = CreateLoadingProgressNode(COLOR_DEFAULT);168 RefPtr<FrameNode> frameNode = CreateLoadingProgressNode(COLOR_DEFAULT);208 RefPtr<FrameNode> frameNode = CreateLoadingProgressNode(COLOR_DEFAULT);248 RefPtr<FrameNode> frameNode = CreateLoadingProgressNode(COLOR_DEFAULT);288 RefPtr<FrameNode> frameNode = CreateLoadingProgressNode(COLOR_DEFAULT);328 RefPtr<FrameNode> frameNode = CreateLoadingProgressNode(COLOR_DEFAULT);368 RefPtr<FrameNode> frameNode = CreateLoadingProgressNode(COLOR_DEFAULT);409 RefPtr<FrameNode> frameNode = CreateLoadingProgressNode(COLOR_DEFAULT);[all …]
38 const Color COLOR_DEFAULT = Color::RED; variable86 RefPtr<FrameNode> frameNode = CreateLoadingProgressNode(COLOR_DEFAULT);134 RefPtr<FrameNode> frameNode = CreateLoadingProgressNode(COLOR_DEFAULT);182 RefPtr<FrameNode> frameNode = CreateLoadingProgressNode(COLOR_DEFAULT);230 RefPtr<FrameNode> frameNode = CreateLoadingProgressNode(COLOR_DEFAULT);278 RefPtr<FrameNode> frameNode = CreateLoadingProgressNode(COLOR_DEFAULT);326 RefPtr<FrameNode> frameNode = CreateLoadingProgressNode(COLOR_DEFAULT);375 RefPtr<FrameNode> frameNode = CreateLoadingProgressNode(COLOR_DEFAULT);423 RefPtr<FrameNode> frameNode = CreateLoadingProgressNode(COLOR_DEFAULT);461 RefPtr<FrameNode> frameNode = CreateLoadingProgressNode(COLOR_DEFAULT);[all …]
38 const Color COLOR_DEFAULT = Color::RED; variable87 RefPtr<FrameNode> frameNode = CreateLoadingProgressNode(COLOR_DEFAULT);132 RefPtr<FrameNode> frameNode = CreateLoadingProgressNode(COLOR_DEFAULT);177 RefPtr<FrameNode> frameNode = CreateLoadingProgressNode(COLOR_DEFAULT);225 RefPtr<FrameNode> frameNode = CreateLoadingProgressNode(COLOR_DEFAULT);273 RefPtr<FrameNode> frameNode = CreateLoadingProgressNode(COLOR_DEFAULT);334 RefPtr<FrameNode> frameNode = CreateLoadingProgressNode(COLOR_DEFAULT);387 RefPtr<FrameNode> frameNode = CreateLoadingProgressNode(COLOR_DEFAULT);440 RefPtr<FrameNode> frameNode = CreateLoadingProgressNode(COLOR_DEFAULT);501 RefPtr<FrameNode> frameNode = CreateLoadingProgressNode(COLOR_DEFAULT);[all …]
38 const Color COLOR_DEFAULT = Color::RED; variable76 RefPtr<FrameNode> frameNode = CreateLoadingProgressNode(COLOR_DEFAULT);80 EXPECT_EQ(renderProperty->GetColorValue(), COLOR_DEFAULT);90 RefPtr<FrameNode> frameNode = CreateLoadingProgressNode(COLOR_DEFAULT);127 RefPtr<FrameNode> frameNode = CreateLoadingProgressNode(COLOR_DEFAULT);353 progressTheme->loadingColor_ = COLOR_DEFAULT;362 EXPECT_EQ(paintMethod->color_, COLOR_DEFAULT);405 progressTheme->loadingColor_ = COLOR_DEFAULT;414 loadingProgressModifier.SetColor(LinearColor(COLOR_DEFAULT));723 progressTheme->loadingColor_ = COLOR_DEFAULT;[all …]
31 constexpr uint32_t COLOR_DEFAULT = 0xff; variable53 : red_((rgba >> SIXTEEN) & COLOR_DEFAULT), green_((rgba >> EIGHT) & COLOR_DEFAULT), in TestingColor()54 blue_((rgba >> ZERO) & COLOR_DEFAULT), alpha_(rgba >> TWENTY_FOUR) in TestingColor()
30 static constexpr int COLOR_DEFAULT = 231; variable57 default: return COLOR_DEFAULT; in GetColor()
37 static constexpr uint8_t COLOR_DEFAULT = 0; variable
169 static const uint32_t COLOR_DEFAULT; variable1470 uint32_t color_ {NotificationRequest::COLOR_DEFAULT};
106 const Color COLOR_DEFAULT = Color::RED; variable978 borderColor.SetColor(COLOR_DEFAULT);
201 …if (memset_s(outPixmap.data, bufferSize * sizeof(uint8_t), COLOR_DEFAULT, bufferSize * sizeof(uint… in TransformPixmap()
48 const uint32_t NotificationRequest::COLOR_DEFAULT {0};348 if (NotificationRequest::COLOR_DEFAULT != color_) { in SetColor()