/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/ |
H A D | layer_flag_bits_metadata.h | 24 BEGIN_ENUM(LayerFlagBitsMetaData, CORE3D_NS::LayerFlagBits) 25 DECL_ENUM(CORE3D_NS::LayerFlagBits, CORE_LAYER_FLAG_BIT_00, "Layer 0") 26 DECL_ENUM(CORE3D_NS::LayerFlagBits, CORE_LAYER_FLAG_BIT_01, "Layer 1") 27 DECL_ENUM(CORE3D_NS::LayerFlagBits, CORE_LAYER_FLAG_BIT_02, "Layer 2") 28 DECL_ENUM(CORE3D_NS::LayerFlagBits, CORE_LAYER_FLAG_BIT_03, "Layer 3") 29 DECL_ENUM(CORE3D_NS::LayerFlagBits, CORE_LAYER_FLAG_BIT_04, "Layer 4") 30 DECL_ENUM(CORE3D_NS::LayerFlagBits, CORE_LAYER_FLAG_BIT_05, "Layer 5") 31 DECL_ENUM(CORE3D_NS::LayerFlagBits, CORE_LAYER_FLAG_BIT_06, "Layer 6") 32 DECL_ENUM(CORE3D_NS::LayerFlagBits, CORE_LAYER_FLAG_BIT_07, "Layer 7") 33 DECL_ENUM(CORE3D_NS::LayerFlagBits, CORE_LAYER_FLAG_BIT_08, "Layer 8") [all …]
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H A D | environment_component_manager.cpp | 26 DECLARE_PROPERTY_TYPE(CORE3D_NS::EnvironmentComponent::Background); 29 BEGIN_ENUM(EnvironmentComponentBackgroundTypeMetaData, CORE3D_NS::EnvironmentComponent::Background) 30 DECL_ENUM(CORE3D_NS::EnvironmentComponent::Background, NONE, "None") 31 DECL_ENUM(CORE3D_NS::EnvironmentComponent::Background, IMAGE, "Image") 32 DECL_ENUM(CORE3D_NS::EnvironmentComponent::Background, CUBEMAP, "Cubemap") 33 DECL_ENUM(CORE3D_NS::EnvironmentComponent::Background, EQUIRECTANGULAR, "Equirectangular") 34 END_ENUM(EnvironmentComponentBackgroundTypeMetaData, CORE3D_NS::EnvironmentComponent::Background)
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H A D | light_component_manager.cpp | 27 DECLARE_PROPERTY_TYPE(CORE3D_NS::LightComponent::Type); 30 BEGIN_ENUM(LightTypeMetaData, CORE3D_NS::LightComponent::Type) 31 DECL_ENUM(CORE3D_NS::LightComponent::Type, DIRECTIONAL, "Directional") 32 DECL_ENUM(CORE3D_NS::LightComponent::Type, POINT, "Point") 33 DECL_ENUM(CORE3D_NS::LightComponent::Type, SPOT, "Spot") 34 END_ENUM(LightTypeMetaData, CORE3D_NS::LightComponent::Type)
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H A D | render_mesh_batch_component_manager.cpp | 26 DECLARE_PROPERTY_TYPE(CORE3D_NS::RenderMeshBatchComponent::BatchType); 29 BEGIN_ENUM(BatchTypeMetaData, CORE3D_NS::RenderMeshBatchComponent::BatchType) 30 DECL_ENUM(CORE3D_NS::RenderMeshBatchComponent::BatchType, GPU_INSTANCING, "GPU Instancing") 31 END_ENUM(BatchTypeMetaData, CORE3D_NS::RenderMeshBatchComponent::BatchType)
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H A D | animation_state_component_manager.cpp | 24 using CORE3D_NS::AnimationComponent; 25 using CORE3D_NS::AnimationStateComponent;
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H A D | planar_reflection_component_manager.cpp | 26 using CORE3D_NS::PlanarReflectionComponent;
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H A D | animation_component_manager.cpp | 25 using CORE3D_NS::AnimationComponent;
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H A D | animation_track_component_manager.cpp | 25 using CORE3D_NS::AnimationTrackComponent;
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/ohos5.0/foundation/graphic/graphic_3d/3d_widget_adapter/core/include/lume/ |
H A D | lume_common.h | 69 CORE3D_NS::GltfResourceImportFlags resourceImportFlags_; 70 CORE3D_NS::GltfSceneImportFlags sceneImportFlags_; 181 BASE_NS::vector<CORE3D_NS::GLTFResourceData>& res); 198 CORE3D_NS::IGraphicsContext::Ptr CreateGfx3DContext(); 199 CORE3D_NS::IGraphicsContext::Ptr GetGraphicsContext(); 223 CORE3D_NS::IGraphicsContext::Ptr graphicsContext_; 224 CORE3D_NS::ITransformComponentManager* transformManager_; 225 CORE3D_NS::ICameraComponentManager* cameraManager_; 227 CORE3D_NS::ILightComponentManager* lightManager_; 244 CORE3D_NS::IUriComponentManager* uriManager_ { nullptr }; [all …]
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/ohos5.0/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/ |
H A D | lume_common.cpp | 283 CORE3D_NS::UID_GRAPHICS_CONTEXT); in CreateGfx3DContext() 390 BASE_NS::vector<CORE3D_NS::GLTFResourceData>& res) in DestroySceneNodeAndRes() 396 CORE3D_NS::INodeSystem& nodeSystem = *CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(*ecs_); in DestroySceneNodeAndRes() 453 BASE_NS::vector<CORE3D_NS::GLTFResourceData>& res) in LoadAndImport() 510 CORE3D_NS::INodeSystem* nodeSystem = CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(ecs); in LoadAndImport() 513 …CORE3D_NS::IAnimationSystem* animationSystem = CORE_NS::GetSystem<CORE3D_NS::IAnimationSystem>(ecs… in LoadAndImport() 1181 CORE3D_NS::IRenderMeshComponentManager& rmm) in CreateGeometry() 1214 CORE3D_NS::IRenderMeshComponentManager& rmm) in CreateNode() 1274 CORE3D_NS::MaterialComponent desc; in LoadCustGeometry() 1472 CORE3D_NS::TransformComponent tc; in UpdateLights() [all …]
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/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | register_engine_access.cpp | 32 using CORE3D_NS::MaterialComponent; 33 using CORE3D_NS::EnvironmentComponent; 34 using CORE3D_NS::LightComponent; 35 using CORE3D_NS::MeshComponent; 39 using CORE3D_NS::AnimationComponent; 40 using CORE3D_NS::AnimationStateComponent; 41 using CORE3D_NS::CameraComponent; 44 DECLARE_PROPERTY_TYPE(CORE3D_NS::EnvironmentComponent::Background); 45 DECLARE_PROPERTY_TYPE(CORE3D_NS::LightComponent::Type); 61 META_TYPE(CORE3D_NS::EnvironmentComponent::Background); [all …]
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H A D | scene_holder.h | 513 bool IsMultiMeshChild(const CORE3D_NS::ISceneNode* child); 525 CORE3D_NS::IGraphicsContext::Ptr graphicsContext3D_; 532 CORE3D_NS::GLTFResourceData gltfResourceData_; 534 CORE3D_NS::ISceneNode* rootNode_ { nullptr }; 567 CORE3D_NS::ILayerComponentManager* layerComponentManager_ {}; 570 CORE3D_NS::IMeshComponentManager* meshComponentManager_ {}; 571 CORE3D_NS::INameComponentManager* nameComponentManager_ {}; 572 CORE3D_NS::INodeComponentManager* nodeComponentManager_ {}; 576 CORE3D_NS::IUriComponentManager* uriComponentManager_ {}; 581 CORE3D_NS::INodeSystem* nodeSystem_ {}; [all …]
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H A D | scene_holder.cpp | 64 using namespace CORE3D_NS; 524 … nodeSystem_ = static_cast<CORE3D_NS::INodeSystem*>(ecs_->GetSystem(CORE3D_NS::INodeSystem::UID)); in CreateDefaultEcs() 543 CORE3D_NS::ISceneNode* parent = nullptr; in CreateCamera() 796 CORE3D_NS::INodeSystem& nodeSystem = *GetSystem<CORE3D_NS::INodeSystem>(*ecs_); in ResetScene() 1377 CORE3D_NS::INodeSystem& nodeSystem = *CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(ecs); in ResolveNodeFullPath() 1419 … CORE3D_NS::INodeSystem& nodeSystem = *CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(*ecs_); in LoadScene() 1531 CORE3D_NS::INodeSystem& nodeSystem = *GetSystem<CORE3D_NS::INodeSystem>(*ecs_); in SaveScene() 1546 CORE3D_NS::INodeSystem& nodeSystem = *GetSystem<CORE3D_NS::INodeSystem>(*ecs_); in CreateNode() 1548 CORE3D_NS::ISceneNode* parent = nullptr; in CreateNode() 2447 …auto meshBuilder = CORE_NS::CreateInstance<CORE3D_NS::IMeshBuilder>(*renderContext_, CORE3D_NS::UI… in CreateMeshFromArrays() [all …]
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H A D | material_impl.cpp | 28 using CORE3D_NS::MaterialComponent; 116 CORE3D_NS::MaterialComponent::LightingFlagBits::SHADOW_RECEIVER_BIT | 117 CORE3D_NS::MaterialComponent::LightingFlagBits::SHADOW_CASTER_BIT | 118 CORE3D_NS::MaterialComponent::LightingFlagBits::PUNCTUAL_LIGHT_RECEIVER_BIT | 119 CORE3D_NS::MaterialComponent::LightingFlagBits::INDIRECT_LIGHT_RECEIVER_BIT) 641 GetTextureInfo(CORE3D_NS::MaterialComponent::CLEARCOAT_ROUGHNESS))) { in UpdateInputProperties() 654 GetTextureInfo(CORE3D_NS::MaterialComponent::CLEARCOAT_NORMAL))) { in UpdateInputProperties() 688 GetTextureInfo(CORE3D_NS::MaterialComponent::TRANSMISSION))) { in UpdateInputProperties() 811 GetTextureInfo(CORE3D_NS::MaterialComponent::CLEARCOAT_ROUGHNESS))) { in BindInputProperties() 820 GetTextureInfo(CORE3D_NS::MaterialComponent::CLEARCOAT_NORMAL))) { in BindInputProperties() [all …]
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H A D | ecs_animation.h | 94 … CORE_NS::GetManager<CORE3D_NS::IAnimationTrackComponentManager>(*ecsListener->ecs_)) { in SCENE_BEGIN_NAMESPACE() 98 … CORE_NS::GetManager<CORE3D_NS::IAnimationInputComponentManager>(*ecsListener->ecs_)) { in SCENE_BEGIN_NAMESPACE() 161 … CORE_NS::GetManager<CORE3D_NS::IAnimationTrackComponentManager>(*ecsListener->ecs_)) { in SCENE_BEGIN_NAMESPACE() 165 … CORE_NS::GetManager<CORE3D_NS::IAnimationInputComponentManager>(*ecsListener->ecs_)) { in SCENE_BEGIN_NAMESPACE() 363 CORE3D_NS::IAnimationComponentManager* animationManager_ { nullptr }; 364 CORE3D_NS::IAnimationTrackComponentManager* animationTrackManager_ { nullptr }; 365 CORE3D_NS::IAnimationInputComponentManager* animationInputManager_ { nullptr }; 366 CORE3D_NS::IAnimationOutputComponentManager* animationOutputManager_ { nullptr }; 368 CORE3D_NS::INameComponentManager* nameManager_ { nullptr };
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H A D | anim_impl.cpp | 132 … META_NS::SetValue(animationState_, (uint8_t)CORE3D_NS::AnimationComponent::PlaybackState::PLAY); in Start() 142 … META_NS::SetValue(animationState_, (uint8_t)CORE3D_NS::AnimationComponent::PlaybackState::STOP); in InternalStop() 157 … META_NS::SetValue(animationState_, (uint8_t)CORE3D_NS::AnimationComponent::PlaybackState::PAUSE); in Pause() 171 … META_NS::SetValue(animationState_, (uint8_t)CORE3D_NS::AnimationComponent::PlaybackState::STOP); in Finish() 375 … return v < 0 ? CORE3D_NS::AnimationComponent::REPEAT_COUNT_INFINITE : static_cast<uint32_t>(v); in ToEcs() 379 … return v == CORE3D_NS::AnimationComponent::REPEAT_COUNT_INFINITE ? -1 : static_cast<int32_t>(v); in ToUi()
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H A D | textureinfo_impl.cpp | 23 using CORE3D_NS::MaterialComponent; 63 META_NS::ArrayProperty<CORE3D_NS::MaterialComponent::TextureInfo> array_; 66 using ChangeInfo = META_NS::ArrayChanges<CORE3D_NS::MaterialComponent::TextureInfo>;
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H A D | asset_manager.h | 29 …AssetManager(RENDER_NS::IRenderContext& renderContext, CORE3D_NS::IGraphicsContext& graphicsContex… in SCENE_BEGIN_NAMESPACE() 73 CORE3D_NS::IGraphicsContext& graphicsContext_; in SCENE_BEGIN_NAMESPACE()
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H A D | light_impl.cpp | 81 …META_IMPLEMENT_INTERFACE_PROPERTY(SCENE_NS::ILight, uint64_t, LightLayerMask, CORE3D_NS::CORE_LAYE… in META_IMPLEMENT_INTERFACE_PROPERTY() 82 …META_IMPLEMENT_INTERFACE_PROPERTY(SCENE_NS::ILight, uint64_t, ShadowLayerMask, CORE3D_NS::CORE_LAY… in META_IMPLEMENT_INTERFACE_PROPERTY()
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H A D | scene_impl.cpp | 409 CORE3D_NS::INodeSystem& nodeSystem = *CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(*ecs); in ResolveNodeTypeFromPath() 422 if (auto lightManager = ecs->GetComponentManager(CORE3D_NS::ILightComponentManager::UID)) { in ResolveNodeTypeFromPath() 428 … if (auto cameraManager = ecs->GetComponentManager(CORE3D_NS::ICameraComponentManager::UID)) { in ResolveNodeTypeFromPath() 434 … if (auto envManager = ecs->GetComponentManager(CORE3D_NS::IEnvironmentComponentManager::UID)) { in ResolveNodeTypeFromPath() 441 … if (auto nodeManager = ecs->GetComponentManager(CORE3D_NS::INodeComponentManager::UID)) { in ResolveNodeTypeFromPath() 444 … if (auto meshManager = ecs->GetComponentManager(CORE3D_NS::IMeshComponentManager::UID)) { in ResolveNodeTypeFromPath() 449 … if (auto materialManager = ecs->GetComponentManager(CORE3D_NS::IMaterialComponentManager::UID)) { in ResolveNodeTypeFromPath() 669 auto* nodeManager = CORE_NS::GetManager<CORE3D_NS::INodeComponentManager>(*ecs); in constructPath() 670 auto* nameManager = CORE_NS::GetManager<CORE3D_NS::INameComponentManager>(*ecs); in constructPath() 771 CORE3D_NS::INodeSystem& nodeSystem = *CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(*GetEcs()); in onSceneInitialized() [all …]
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H A D | intf_submesh_bridge.h | 31 …virtual void Initialize(CORE3D_NS::IMeshComponentManager* componentManager, CORE_NS::Entity entity,
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/plugin/ |
H A D | registry_data.cpp | 47 { CORE3D_NS::UID_3D_PLUGIN, CORE3D_NS::GetVersionInfo }, in PLUGIN_DATA() 48 CORE3D_NS::RegisterInterfaces3D, in PLUGIN_DATA() 49 CORE3D_NS::UnregisterInterfaces3D, in PLUGIN_DATA()
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/ohos5.0/foundation/graphic/graphic_3d/3d_widget_adapter/core/include/lume/custom/ |
H A D | lume_custom_render.h | 46 CORE3D_NS::IGraphicsContext::Ptr graphicsContext_; 95 CORE3D_NS::IGraphicsContext::Ptr graphicsContext_;
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ |
H A D | namespace.h | 19 #define CORE3D_NS Core3D macro
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | picking.cpp | 280 if (cameraComponent.projection == CORE3D_NS::CameraComponent::Projection::ORTHOGRAPHIC) { in RayFromCamera() 281 const Math::Vec3 worldPos = CORE3D_NS::ScreenToWorld( in RayFromCamera() 288 const Math::Vec3 targetPos = CORE3D_NS::ScreenToWorld( in RayFromCamera() 312 return CORE3D_NS::ScreenToWorld( in ScreenToWorld() 555 return CORE3D_NS::GetWorldAABB(world, aabbMin, aabbMax); in GetWorldAABB()
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