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Searched refs:CORE_ACCESS_INPUT_ATTACHMENT_READ_BIT (Results 1 – 5 of 5) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dpipeline_descriptor_set_binder.h74 return CORE_ACCESS_INPUT_ATTACHMENT_READ_BIT; in RENDER_BEGIN_NAMESPACE()
H A Drender_command_list.cpp1033 refState.accessFlags |= CORE_ACCESS_INPUT_ATTACHMENT_READ_BIT; in ProcessInputAttachments()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_state_desc.h222 CORE_ACCESS_INPUT_ATTACHMENT_READ_BIT = 0x00000010, enumerator
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp1502 const bool inputAttachment = (state.accessFlags == CORE_ACCESS_INPUT_ATTACHMENT_READ_BIT); in UpdateStateAndCreateBarriersGpuImage()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp1905 … if (accessFlags & (CORE_ACCESS_INPUT_ATTACHMENT_READ_BIT | CORE_ACCESS_COLOR_ATTACHMENT_READ_BIT | in RenderCommandBarrierPoint()