Searched refs:CORE_ACCESS_SHADER_WRITE_BIT (Results 1 – 4 of 4) sorted by relevance
72 return (CORE_ACCESS_SHADER_READ_BIT | CORE_ACCESS_SHADER_WRITE_BIT); in RENDER_BEGIN_NAMESPACE()
226 CORE_ACCESS_SHADER_WRITE_BIT = 0x00000040, enumerator
1896 if (accessFlags & CORE_ACCESS_SHADER_WRITE_BIT) { in RenderCommandBarrierPoint()1916 …if (barrier.src.accessFlags & (CORE_ACCESS_SHADER_WRITE_BIT | CORE_ACCESS_COLOR_ATTACHMENT_WRITE_B… in RenderCommandBarrierPoint()2002 const bool write = IS_BIT(accessFlags, CORE_ACCESS_SHADER_WRITE_BIT); in BindImage()
217 static constexpr uint32_t WRITE_ACCESS_FLAGS = CORE_ACCESS_SHADER_WRITE_BIT | CORE_ACCESS_COLOR_ATT…