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Searched refs:CORE_ACCESS_SHADER_WRITE_BIT (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dpipeline_descriptor_set_binder.h72 return (CORE_ACCESS_SHADER_READ_BIT | CORE_ACCESS_SHADER_WRITE_BIT); in RENDER_BEGIN_NAMESPACE()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_state_desc.h226 CORE_ACCESS_SHADER_WRITE_BIT = 0x00000040, enumerator
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp1896 if (accessFlags & CORE_ACCESS_SHADER_WRITE_BIT) { in RenderCommandBarrierPoint()
1916 …if (barrier.src.accessFlags & (CORE_ACCESS_SHADER_WRITE_BIT | CORE_ACCESS_COLOR_ATTACHMENT_WRITE_B… in RenderCommandBarrierPoint()
2002 const bool write = IS_BIT(accessFlags, CORE_ACCESS_SHADER_WRITE_BIT); in BindImage()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp217 static constexpr uint32_t WRITE_ACCESS_FLAGS = CORE_ACCESS_SHADER_WRITE_BIT | CORE_ACCESS_COLOR_ATT…