Searched refs:CORE_BLOOM_CLAMP_MAX_VALUE (Results 1 – 9 of 9) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/shader/ |
H A D | bloom_upscale.frag | 32 color = min((color + baseColor), CORE_BLOOM_CLAMP_MAX_VALUE);
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H A D | bloom_downscale.frag | 37 outColor = vec4(min(color, CORE_BLOOM_CLAMP_MAX_VALUE), 1.0);
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H A D | bloom_combine.frag | 35 …vec3 finalColor = min(bloomCombine(baseColor, bloomColor, uPc.factor), CORE_BLOOM_CLAMP_MAX_VALUE);
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H A D | bloom_downscale_threshold.frag | 50 color = min(color, CORE_BLOOM_CLAMP_MAX_VALUE);
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/computeshader/ |
H A D | bloom_downscale.comp | 35 …imageStore(uWoTex, ivec2(gl_GlobalInvocationID.xy), vec4(min(color, CORE_BLOOM_CLAMP_MAX_VALUE), 1…
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H A D | bloom_upscale.comp | 34 color = min((color + baseColor), CORE_BLOOM_CLAMP_MAX_VALUE);
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H A D | bloom_combine.comp | 32 …vec3 finalColor = min(bloomCombine(baseColor, bloomColor, uPc.factor), CORE_BLOOM_CLAMP_MAX_VALUE);
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H A D | bloom_downscale_threshold.comp | 53 color = min(color, CORE_BLOOM_CLAMP_MAX_VALUE);
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/common/ |
H A D | bloom_common.h | 23 #define CORE_BLOOM_CLAMP_MAX_VALUE 64512.0 macro
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