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Searched refs:CORE_FRONT_FACE_CLOCKWISE (Results 1 – 6 of 6) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_state_loader_util.cpp64 { CORE_FRONT_FACE_CLOCKWISE, "clockwise" },
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_state_desc.h446 CORE_FRONT_FACE_CLOCKWISE = 1, enumerator
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.cpp476 gfxState.rasterizationState.frontFace = FrontFace::CORE_FRONT_FACE_CLOCKWISE; in CreateNewPso()
H A Drender_node_default_shadow_render_slot.cpp500 gfxState.rasterizationState.frontFace = FrontFace::CORE_FRONT_FACE_CLOCKWISE; in CreateNewPso()
H A Drender_node_default_material_render_slot.cpp761 gfxState.rasterizationState.frontFace = FrontFace::CORE_FRONT_FACE_CLOCKWISE; in CreateNewPso()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp345 case CORE_FRONT_FACE_CLOCKWISE: in SetFrontFace()
2991 frontFace = FrontFace::CORE_FRONT_FACE_CLOCKWISE; in UpdateRasterizationState()
2992 } else if (frontFace == FrontFace::CORE_FRONT_FACE_CLOCKWISE) { in UpdateRasterizationState()