Searched refs:CORE_STATIC_ASSERT (Results 1 – 10 of 10) sorted by relevance
110 CORE_STATIC_ASSERT(meshByteSize >= UBO_BIND_OFFSET_ALIGNMENT); in UpdateMeshBuffer()111 CORE_STATIC_ASSERT(sizeof(RenderMeshData) == sizeof(DefaultMaterialSingleMeshStruct)); in UpdateMeshBuffer()132 CORE_STATIC_ASSERT( in UpdateSkinBuffer()206 …CORE_STATIC_ASSERT(sizeof(DefaultMaterialMeshStruct) <= PipelineLayoutConstants::MAX_UBO_BIND_BYTE… in ProcessBuffers()230 …CORE_STATIC_ASSERT(sizeof(RenderDataDefaultMaterial::MaterialUniforms) <= UBO_BIND_OFFSET_ALIGNMEN… in ProcessBuffers()
91 CORE_STATIC_ASSERT(sizeof(GlobalPostProcessStruct) == sizeof(RenderPostProcessConfiguration)); in CreatePostProcessDataUniformBuffer()92 CORE_STATIC_ASSERT( in CreatePostProcessDataUniformBuffer()460 CORE_STATIC_ASSERT(sizeof(GlobalPostProcessStruct) == sizeof(RenderPostProcessConfiguration)); in UpdateGlobalPostProcessUbo()461 CORE_STATIC_ASSERT(sizeof(LocalPostProcessStruct) == in UpdateGlobalPostProcessUbo()
86 CORE_STATIC_ASSERT(sizeof(GlobalPostProcessStruct) == sizeof(RenderPostProcessConfiguration)); in CreatePostProcessDataUniformBuffer()87 CORE_STATIC_ASSERT( in CreatePostProcessDataUniformBuffer()533 CORE_STATIC_ASSERT(sizeof(GlobalPostProcessStruct) == sizeof(RenderPostProcessConfiguration)); in UpdateGlobalPostProcessUbo()534 CORE_STATIC_ASSERT(sizeof(LocalPostProcessStruct) == in UpdateGlobalPostProcessUbo()
89 CORE_STATIC_ASSERT(RenderSceneDataConstants::MAX_MULTI_VIEW_LAYER_CAMERA_COUNT == 3U); in GetMultiViewCameraIndices()115 …CORE_STATIC_ASSERT((sizeof(DefaultCameraMatrixStruct) % CORE_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT) … in InitNode()
109 CORE_STATIC_ASSERT(sizeof(GlobalPostProcessStruct) == sizeof(RenderPostProcessConfiguration)); in CreatePostProcessDataUniformBuffer()110 CORE_STATIC_ASSERT( in CreatePostProcessDataUniformBuffer()538 CORE_STATIC_ASSERT(sizeof(GlobalPostProcessStruct) == sizeof(RenderPostProcessConfiguration)); in UpdateGlobalPostProcessUbo()539 CORE_STATIC_ASSERT(sizeof(LocalPostProcessStruct) == in UpdateGlobalPostProcessUbo()
487 CORE_STATIC_ASSERT(MaterialComponent::TextureIndex::BASE_COLOR == 0); in UpdateAndBindSet2()
899 CORE_STATIC_ASSERT(sizeof(GlobalPostProcessStruct) == sizeof(RenderPostProcessConfiguration)); in UpdatePostProcessUniformBuffer()
31 #define CORE_STATIC_ASSERT(expression) static_assert(expression) macro
322 …CORE_STATIC_ASSERT(RenderDataDefaultMaterial::MATERIAL_TEXTURE_COUNT == MaterialComponent::TEXTURE… in AddMaterialData()
782 CORE_STATIC_ASSERT( in SetupSubmeshBuffers()1484 … CORE_STATIC_ASSERT(sizeof(RenderMeshComponent::customData) == sizeof(RenderMeshData::customData)); in ProcessMesh()