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Searched refs:CORE_STENCIL_OP_KEEP (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_state_desc.h484 CORE_STENCIL_OP_KEEP = 0, enumerator
1119 StencilOp failOp { StencilOp::CORE_STENCIL_OP_KEEP };
1121 StencilOp passOp { StencilOp::CORE_STENCIL_OP_KEEP };
1123 StencilOp depthFailOp { StencilOp::CORE_STENCIL_OP_KEEP };
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_state_loader_util.cpp81 { CORE_STENCIL_OP_KEEP, "keep" },
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp288 case CORE_STENCIL_OP_KEEP: in GetStencilOp()