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Searched refs:CORE_VERTEX_OUT (Results 1 – 10 of 10) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/shader/
H A Dcore3d_dm_fullscreen_triangle_env_for_metaballs.vert20 CORE_VERTEX_OUT(vec4(x, y, 1.0, 1.0));
H A Dcore3d_dm_fullscreen_triangle_env_new_bak.vert23 CORE_VERTEX_OUT(vec4(x, y, 1.0, 1.0));
H A Dcore3d_dm_fullscreen_triangle_env.vert32 CORE_VERTEX_OUT(vec4(x, y, 1.0, 1.0));
H A Dcore3d_dm_fullscreen_triangle_env_custom.vert32 CORE_VERTEX_OUT(vec4(x, y, 1.0, 1.0));
H A Dcore3d_dm_depth.vert42 CORE_VERTEX_OUT(uCameras[cameraIdx].viewProj * (worldMatrix * vec4(inPosition, 1.0)));
H A Dcore3d_dm_fullscreen_triangle_env_mv.vert38 CORE_VERTEX_OUT(vec4(x, y, 1.0, 1.0));
H A Dcore3d_dm_fw.vert64 CORE_VERTEX_OUT(projPos);
H A Dcore3d_dm_fw_mv.vert79 CORE_VERTEX_OUT(projPos);
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/shader/
H A Dfullscreen_triangle.vert22 CORE_VERTEX_OUT(vec4(x, y, 0, 1));
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/shaders/common/
H A Drender_compatibility_common.h53 #define CORE_VERTEX_OUT(a) … macro