Searched refs:CORE_VERTEX_OUT (Results 1 – 10 of 10) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/shader/ |
H A D | core3d_dm_fullscreen_triangle_env_for_metaballs.vert | 20 CORE_VERTEX_OUT(vec4(x, y, 1.0, 1.0));
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H A D | core3d_dm_fullscreen_triangle_env_new_bak.vert | 23 CORE_VERTEX_OUT(vec4(x, y, 1.0, 1.0));
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H A D | core3d_dm_fullscreen_triangle_env.vert | 32 CORE_VERTEX_OUT(vec4(x, y, 1.0, 1.0));
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H A D | core3d_dm_fullscreen_triangle_env_custom.vert | 32 CORE_VERTEX_OUT(vec4(x, y, 1.0, 1.0));
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H A D | core3d_dm_depth.vert | 42 CORE_VERTEX_OUT(uCameras[cameraIdx].viewProj * (worldMatrix * vec4(inPosition, 1.0)));
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H A D | core3d_dm_fullscreen_triangle_env_mv.vert | 38 CORE_VERTEX_OUT(vec4(x, y, 1.0, 1.0));
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H A D | core3d_dm_fw.vert | 64 CORE_VERTEX_OUT(projPos);
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H A D | core3d_dm_fw_mv.vert | 79 CORE_VERTEX_OUT(projPos);
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/shader/ |
H A D | fullscreen_triangle.vert | 22 CORE_VERTEX_OUT(vec4(x, y, 0, 1));
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/shaders/common/ |
H A D | render_compatibility_common.h | 53 #define CORE_VERTEX_OUT(a) … macro
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