Searched refs:CameraMatrixUtil (Results 1 – 4 of 4) sorted by relevance
33 namespace CameraMatrixUtil {
262 … Math::Inverse(CameraMatrixUtil::CalculateProjectionMatrix(cameraComponent, isCameraNegative)); in ScreenToWorld()336 …Math::Mat4X4 viewToProj = CameraMatrixUtil::CalculateProjectionMatrix(cameraComponent, isCameraNeg… in WorldToScreen()
62 namespace CameraMatrixUtil { namespace
1864 … const auto proj = CameraMatrixUtil::CalculateProjectionMatrix(component, isCameraNegative); in ProcessCameras()