Searched refs:CreateCategoryId (Results 1 – 3 of 3) sorted by relevance
336 const uint32_t catId = shaderMgr_.CreateCategoryId(baseCategory); in CreateComputeShader()398 const uint32_t catId = shaderMgr_.CreateCategoryId(dataLoader.GetBaseCategory()); in CreateGraphicsShader()
158 uint32_t CreateCategoryId(const BASE_NS::string_view category);
427 uint32_t ShaderManager::CreateCategoryId(const string_view name) in CreateCategoryId() function in ShaderManager