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Searched refs:CreateDefaultViewport (Results 1 – 13 of 13) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_render_node_util.h97 virtual ViewportDesc CreateDefaultViewport(const RenderPass& renderPass) const = 0;
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_util.h56 ViewportDesc CreateDefaultViewport(const RenderPass& renderPass) const override;
H A Drender_node_post_process_util.cpp554 …etDynamicStateViewport(renderNodeContextMgr_->GetRenderNodeUtil().CreateDefaultViewport(renderPass… in ExecuteCombine()
616 …etDynamicStateViewport(renderNodeContextMgr_->GetRenderNodeUtil().CreateDefaultViewport(renderPass… in ExecuteFXAA()
676 …etDynamicStateViewport(renderNodeContextMgr_->GetRenderNodeUtil().CreateDefaultViewport(renderPass… in ExecuteTAA()
754 …List.SetDynamicStateViewport(renderNodeContextMgr_->GetRenderNodeUtil().CreateDefaultViewport(rp)); in ExecuteDofBlur()
817 …etDynamicStateViewport(renderNodeContextMgr_->GetRenderNodeUtil().CreateDefaultViewport(renderPass… in ExecuteDof()
860 …ortDesc viewportDesc = renderNodeContextMgr_->GetRenderNodeUtil().CreateDefaultViewport(renderPass… in ExecuteBlit()
H A Drender_node_util.cpp334 ViewportDesc RenderNodeUtil::CreateDefaultViewport(const RenderPass& renderPass) const in CreateDefaultViewport() function in RenderNodeUtil
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_copy_helper.cpp110 const ViewportDesc viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass); in Execute()
H A Drender_node_camera_cubemap.cpp289 const ViewportDesc viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass); in ExecuteSinglePostProcess()
H A Drender_node_camera_single_post_process.cpp352 const ViewportDesc viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass); in ExecuteSinglePostProcess()
H A Drender_node_default_shadow_render_slot.cpp425 currentScene_.viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass_); in CreateDefaultShaderData()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_motion_blur.cpp230 …cmdList.SetDynamicStateViewport(renderNodeContextMgr.GetRenderNodeUtil().CreateDefaultViewport(ren… in Execute()
258 …const ViewportDesc viewport = renderNodeContextMgr.GetRenderNodeUtil().CreateDefaultViewport(rende… in ExecuteTileVelocity()
H A Drender_copy.cpp138 const ViewportDesc viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass); in Execute()
H A Drender_node_fullscreen_generic.cpp106 const ViewportDesc viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass); in ExecuteFrame()
H A Drender_node_shader_passes_generic.cpp173 const ViewportDesc viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass); in ExecuteFrameGraphics()
H A Drender_node_single_post_process.cpp343 const ViewportDesc viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass); in ExecuteSinglePostProcess()