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Searched refs:CreateInputRenderPass (Results 1 – 12 of 12) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_back_buffer.cpp99 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in ExecuteFrame()
219 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in ParseRenderNodeInputs()
H A Drender_node_fullscreen_generic.cpp98 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in ExecuteFrame()
234 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in ParseRenderNodeInputs()
H A Drender_node_mip_chain_post_process.cpp195 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in ExecuteFrame()
496 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in ParseRenderNodeInputs()
H A Drender_node_single_post_process.cpp275 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in ExecuteSinglePostProcess()
552 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in ParseRenderNodeInputs()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_render_node_util.h42 virtual RenderNodeHandles::InputRenderPass CreateInputRenderPass(
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_util.h39 RenderNodeHandles::InputRenderPass CreateInputRenderPass(
H A Drender_node_util.cpp149 RenderNodeHandles::InputRenderPass RenderNodeUtil::CreateInputRenderPass( in CreateInputRenderPass() function in RenderNodeUtil
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_env.cpp313 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in UpdateCurrentScene()
492 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in ParseRenderNodeInputs()
H A Drender_node_default_material_deferred_shading.cpp305 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in UpdateCurrentScene()
575 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in ParseRenderNodeInputs()
H A Drender_node_default_depth_render_slot.cpp298 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in UpdateCurrentScene()
616 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in ParseRenderNodeInputs()
H A Drender_node_camera_single_post_process.cpp287 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in ExecuteSinglePostProcess()
644 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in ParseRenderNodeInputs()
H A Drender_node_default_material_render_slot.cpp593 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in UpdateCurrentScene()
955 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in ParseRenderNodeInputs()