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Searched refs:CreateNodeContextPoolManager (Results 1 – 6 of 6) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Ddevice.h221 virtual BASE_NS::unique_ptr<NodeContextPoolManager> CreateNodeContextPoolManager(
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Ddevice_vk.h159 BASE_NS::unique_ptr<NodeContextPoolManager> CreateNodeContextPoolManager(
H A Ddevice_vk.cpp1308 unique_ptr<NodeContextPoolManager> DeviceVk::CreateNodeContextPoolManager( in CreateNodeContextPoolManager() function in DeviceVk
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Ddevice_gles.h150 BASE_NS::unique_ptr<NodeContextPoolManager> CreateNodeContextPoolManager(
H A Ddevice_gles.cpp2129 unique_ptr<NodeContextPoolManager> DeviceGLES::CreateNodeContextPoolManager( in CreateNodeContextPoolManager() function in DeviceGLES
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drenderer.cpp157 device.CreateNodeContextPoolManager(gpuResourceMgr, contextInitRef.requestedQueue); in InitializeRenderNodeContextData()