Searched refs:CreateOneFrameDescriptorSet (Results 1 – 10 of 10) sorted by relevance
96 virtual RenderHandle CreateOneFrameDescriptorSet(104 …virtual RenderHandle CreateOneFrameDescriptorSet(const uint32_t set, const PipelineLayout& pipelin…
70 virtual RenderHandle CreateOneFrameDescriptorSet(74 …virtual RenderHandle CreateOneFrameDescriptorSet(const uint32_t set, const PipelineLayout& pipelin…
249 handles.push_back(CreateOneFrameDescriptorSet(ref.binding)); in CreateOneFrameDescriptorSets()254 RenderHandle NodeContextDescriptorSetManager::CreateOneFrameDescriptorSet( in CreateOneFrameDescriptorSet() function in NodeContextDescriptorSetManager260 return CreateOneFrameDescriptorSet(ref.bindings); in CreateOneFrameDescriptorSet()
41 RenderHandle CreateOneFrameDescriptorSet(
102 RenderHandle NodeContextDescriptorSetManagerGLES::CreateOneFrameDescriptorSet( in CreateOneFrameDescriptorSet() function in NodeContextDescriptorSetManagerGLES
124 RenderHandle CreateOneFrameDescriptorSet(
432 RenderHandle NodeContextDescriptorSetManagerVk::CreateOneFrameDescriptorSet( in CreateOneFrameDescriptorSet() function in NodeContextDescriptorSetManagerVk
216 … descriptorSetHandles[setIdx] = descriptorSetMgr.CreateOneFrameDescriptorSet(currSet.bindings); in ExecuteFrameGraphics()305 … descriptorSetHandles[setIdx] = descriptorSetMgr.CreateOneFrameDescriptorSet(currSet.bindings); in ExecuteFrameCompute()
257 const RenderHandle descSetHandle = descriptorSetMgr.CreateOneFrameDescriptorSet(descBindings); in UpdateAndBindCustomSet()
510 const RenderHandle descSetHandle = descriptorSetMgr.CreateOneFrameDescriptorSet(descBindings); in UpdateAndBindSet3()