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Searched refs:CreatePipelineLayout (Results 1 – 11 of 11) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_render_node_util.h63 virtual PipelineLayout CreatePipelineLayout(const RenderHandle& shaderHandle) const = 0;
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_util.h45 PipelineLayout CreatePipelineLayout(const RenderHandle& shaderHandle) const override;
H A Drender_node_util.cpp193 PipelineLayout RenderNodeUtil::CreatePipelineLayout(const RenderHandle& shaderHandle) const in CreatePipelineLayout() function in RenderNodeUtil
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_loader.h89 RenderHandleReference CreatePipelineLayout(const PipelineLayoutLoader& loader);
H A Dshader_loader.cpp220 auto const handle = CreatePipelineLayout(loader); in HandlePipelineLayoutFile()
543 RenderHandleReference ShaderLoader::CreatePipelineLayout(const PipelineLayoutLoader& loader) in CreatePipelineLayout() function in ShaderLoader
547 return shaderMgr_.CreatePipelineLayout({ uri, pipelineLayout }); in CreatePipelineLayout()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_back_buffer.cpp82 pipelineLayout_ = renderNodeUtil.CreatePipelineLayout(shader_); in InitNode()
H A Drender_node_compute_generic.cpp69 pipelineLayout_ = renderNodeContextMgr.GetRenderNodeUtil().CreatePipelineLayout(shader_); in InitNode()
H A Drender_node_single_post_process.cpp160 pipelineLayout_ = renderNodeContextMgr.GetRenderNodeUtil().CreatePipelineLayout(shader_); in InitNode()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_shader_manager.h230 …virtual RenderHandleReference CreatePipelineLayout(const PipelineLayoutCreateInfo& createInfo) = 0; in RENDER_BEGIN_NAMESPACE()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.h149 RenderHandleReference CreatePipelineLayout(const PipelineLayoutCreateInfo& createInfo) override;
H A Dshader_manager.cpp496 … const RenderHandleReference plRhr = CreatePipelineLayout({ fullName, cs->GetPipelineLayout() }); in Create()
566 const RenderHandleReference plRhr = CreatePipelineLayout({ fullName, pl }); in Create()
1473 RenderHandleReference ShaderManager::CreatePipelineLayout(const PipelineLayoutCreateInfo& createInf… in CreatePipelineLayout() function in ShaderManager