Searched refs:CreatePipelineLayout (Results 1 – 11 of 11) sorted by relevance
63 virtual PipelineLayout CreatePipelineLayout(const RenderHandle& shaderHandle) const = 0;
45 PipelineLayout CreatePipelineLayout(const RenderHandle& shaderHandle) const override;
193 PipelineLayout RenderNodeUtil::CreatePipelineLayout(const RenderHandle& shaderHandle) const in CreatePipelineLayout() function in RenderNodeUtil
89 RenderHandleReference CreatePipelineLayout(const PipelineLayoutLoader& loader);
220 auto const handle = CreatePipelineLayout(loader); in HandlePipelineLayoutFile()543 RenderHandleReference ShaderLoader::CreatePipelineLayout(const PipelineLayoutLoader& loader) in CreatePipelineLayout() function in ShaderLoader547 return shaderMgr_.CreatePipelineLayout({ uri, pipelineLayout }); in CreatePipelineLayout()
82 pipelineLayout_ = renderNodeUtil.CreatePipelineLayout(shader_); in InitNode()
69 pipelineLayout_ = renderNodeContextMgr.GetRenderNodeUtil().CreatePipelineLayout(shader_); in InitNode()
160 pipelineLayout_ = renderNodeContextMgr.GetRenderNodeUtil().CreatePipelineLayout(shader_); in InitNode()
230 …virtual RenderHandleReference CreatePipelineLayout(const PipelineLayoutCreateInfo& createInfo) = 0; in RENDER_BEGIN_NAMESPACE()
149 RenderHandleReference CreatePipelineLayout(const PipelineLayoutCreateInfo& createInfo) override;
496 … const RenderHandleReference plRhr = CreatePipelineLayout({ fullName, cs->GetPipelineLayout() }); in Create()566 const RenderHandleReference plRhr = CreatePipelineLayout({ fullName, pl }); in Create()1473 RenderHandleReference ShaderManager::CreatePipelineLayout(const PipelineLayoutCreateInfo& createInf… in CreatePipelineLayout() function in ShaderManager