/ohos5.0/foundation/arkui/ace_engine/test/unittest/core/gestures/ |
H A D | gesture_recognizer_test_ng.cpp | 164 Matrix4::CreateTranslate(100, 200, 0) * Matrix4::CreateRotate(90, 0, 0, 1) * 167 Matrix4::CreateTranslate(400, 300, 0) * Matrix4::CreateRotate(30, 0, 0, 1) * 199 Matrix4::CreateTranslate(100, 200, 0) * Matrix4::CreateRotate(90, 0, 0, 1) * 202 Matrix4::CreateTranslate(400, 300, 0) * Matrix4::CreateRotate(30, 0, 0, 1) *
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/svg/ |
H A D | svg_transform.cpp | 72 mat = Matrix4::CreateRotate(StringToFloat(numVec[0].c_str()), 0, 0, 1); in CreateMatrix4() 112 mat = Matrix4::CreateRotate(values[0], 0, 0, 1); in CreateMatrixFromMap()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/base/geometry/ |
H A D | matrix4.h | 39 static Matrix4 CreateRotate(double angle, double dx, double dy, double dz);
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H A D | matrix4.cpp | 46 Matrix4 Matrix4::CreateRotate(double angle, double dx, double dy, double dz) in CreateRotate() function in OHOS::Ace::Matrix4 197 *this = transform * CreateRotate(angle, dx, dy, dz); in Rotate()
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H A D | transform_util.cpp | 421 … operation.matrix4_ = Matrix4::CreateRotate(rotate.angle, rotate.dx, rotate.dy, rotate.dz); in ParseOperationToMatrix()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/bridge/cj_frontend/interfaces/cj_ffi/matrix4/ |
H A D | cj_matrix4_ffi.cpp | 153 auto rotateMatrix = Matrix4::CreateRotate(params.angle, params.x, params.y, params.z); in FfiOHOSMatrix4Rotate()
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/ohos5.0/foundation/arkui/ace_engine/test/unittest/base/ |
H A D | matrix4_test.cpp | 97 …Matrix4 matrix4Obj4 = Matrix4::CreateRotate(DEFAULT_DOUBLE1, DEFAULT_DOUBLE0, DEFAULT_DOUBLE0, DEF… 99 …Matrix4 matrix4Obj5 = Matrix4::CreateRotate(DEFAULT_DOUBLE0, DEFAULT_DOUBLE1, DEFAULT_DOUBLE1, DEF…
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H A D | transform_util_test.cpp | 232 EXPECT_EQ(operations[3].matrix4_, Matrix4::CreateRotate(NUM_D2, NUM_D2, NUM_D2, NUM_D2));
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/transform/ |
H A D | render_transform.cpp | 89 Matrix4 rotate = Matrix4::CreateRotate(angle, x, y, z); in Rotate() 296 return Matrix4::CreateRotate(rotate.angle, rotate.dx, rotate.dy, rotate.dz); in ParseTransformEffect()
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H A D | rosen_render_transform.cpp | 186 Matrix4 rotate = Matrix4::CreateRotate(angle, 0.0f, 1.0f, 0.0f); in Mirror()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/engine/jsi/modules/ |
H A D | jsi_matrix4_module.cpp | 207 auto rotateMatrix = Matrix4::CreateRotate(angle, dx, dy, dz); in Rotate()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/ |
H A D | rosen_render_context.cpp | 2066 rotateMat = Matrix4::CreateRotate(degree, 0, 0, 1); in GetRevertMatrix() 2115 Matrix4::CreateRotate(degree, 0, 0, 1) * in GetMatrix() 2146 rotateMat = Matrix4::CreateRotate(degree, 0, 0, 1); in GetMatrixWithTransformRotate()
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