Home
last modified time | relevance | path

Searched refs:CreateRotate (Results 1 – 12 of 12) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/test/unittest/core/gestures/
H A Dgesture_recognizer_test_ng.cpp164 Matrix4::CreateTranslate(100, 200, 0) * Matrix4::CreateRotate(90, 0, 0, 1) *
167 Matrix4::CreateTranslate(400, 300, 0) * Matrix4::CreateRotate(30, 0, 0, 1) *
199 Matrix4::CreateTranslate(100, 200, 0) * Matrix4::CreateRotate(90, 0, 0, 1) *
202 Matrix4::CreateTranslate(400, 300, 0) * Matrix4::CreateRotate(30, 0, 0, 1) *
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/svg/
H A Dsvg_transform.cpp72 mat = Matrix4::CreateRotate(StringToFloat(numVec[0].c_str()), 0, 0, 1); in CreateMatrix4()
112 mat = Matrix4::CreateRotate(values[0], 0, 0, 1); in CreateMatrixFromMap()
/ohos5.0/foundation/arkui/ace_engine/frameworks/base/geometry/
H A Dmatrix4.h39 static Matrix4 CreateRotate(double angle, double dx, double dy, double dz);
H A Dmatrix4.cpp46 Matrix4 Matrix4::CreateRotate(double angle, double dx, double dy, double dz) in CreateRotate() function in OHOS::Ace::Matrix4
197 *this = transform * CreateRotate(angle, dx, dy, dz); in Rotate()
H A Dtransform_util.cpp421 … operation.matrix4_ = Matrix4::CreateRotate(rotate.angle, rotate.dx, rotate.dy, rotate.dz); in ParseOperationToMatrix()
/ohos5.0/foundation/arkui/ace_engine/frameworks/bridge/cj_frontend/interfaces/cj_ffi/matrix4/
H A Dcj_matrix4_ffi.cpp153 auto rotateMatrix = Matrix4::CreateRotate(params.angle, params.x, params.y, params.z); in FfiOHOSMatrix4Rotate()
/ohos5.0/foundation/arkui/ace_engine/test/unittest/base/
H A Dmatrix4_test.cpp97 …Matrix4 matrix4Obj4 = Matrix4::CreateRotate(DEFAULT_DOUBLE1, DEFAULT_DOUBLE0, DEFAULT_DOUBLE0, DEF…
99 …Matrix4 matrix4Obj5 = Matrix4::CreateRotate(DEFAULT_DOUBLE0, DEFAULT_DOUBLE1, DEFAULT_DOUBLE1, DEF…
H A Dtransform_util_test.cpp232 EXPECT_EQ(operations[3].matrix4_, Matrix4::CreateRotate(NUM_D2, NUM_D2, NUM_D2, NUM_D2));
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/transform/
H A Drender_transform.cpp89 Matrix4 rotate = Matrix4::CreateRotate(angle, x, y, z); in Rotate()
296 return Matrix4::CreateRotate(rotate.angle, rotate.dx, rotate.dy, rotate.dz); in ParseTransformEffect()
H A Drosen_render_transform.cpp186 Matrix4 rotate = Matrix4::CreateRotate(angle, 0.0f, 1.0f, 0.0f); in Mirror()
/ohos5.0/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/engine/jsi/modules/
H A Djsi_matrix4_module.cpp207 auto rotateMatrix = Matrix4::CreateRotate(angle, dx, dy, dz); in Rotate()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/
H A Drosen_render_context.cpp2066 rotateMat = Matrix4::CreateRotate(degree, 0, 0, 1); in GetRevertMatrix()
2115 Matrix4::CreateRotate(degree, 0, 0, 1) * in GetMatrix()
2146 rotateMat = Matrix4::CreateRotate(degree, 0, 0, 1); in GetMatrixWithTransformRotate()