Searched refs:DEFAULT_FRICTION (Results 1 – 8 of 8) sorted by relevance
33 constexpr int32_t DEFAULT_FRICTION = 62; variable300 int32_t frictionNumber = DEFAULT_FRICTION; in ParsFrictionData()305 frictionNumber = DEFAULT_FRICTION; in ParsFrictionData()310 frictionNumber = DEFAULT_FRICTION; in ParsFrictionData()
25 constexpr double DEFAULT_FRICTION = 1.0; variable148 return DEFAULT_FRICTION; in GetDefaultFriction()
36 constexpr double DEFAULT_FRICTION = 0.6; variable
962 EXPECT_DOUBLE_EQ(pattern_->GetFriction(), DEFAULT_FRICTION);980 EXPECT_DOUBLE_EQ(pattern_->GetFriction(), DEFAULT_FRICTION);
60 constexpr float DEFAULT_FRICTION = 62.0f; variable1143 …auto frictionRatio = static_cast<float>(layoutProperty->GetFriction().value_or(DEFAULT_FRICTION)) … in GetScrollOffset()
1567 EXPECT_DOUBLE_EQ(pattern_->GetFriction(), DEFAULT_FRICTION);1572 EXPECT_DOUBLE_EQ(pattern_->GetFriction(), DEFAULT_FRICTION);
1152 EXPECT_DOUBLE_EQ(pattern_->GetFriction(), DEFAULT_FRICTION);
1714 EXPECT_EQ(json->GetDouble("friction"), DEFAULT_FRICTION);