Searched refs:DEFAULT_INTERPOLATING_SPRING_VELOCITY (Results 1 – 2 of 2) sorted by relevance
49 constexpr float DEFAULT_INTERPOLATING_SPRING_VELOCITY = 10.0f; variable183 … auto springCurve = AceType::MakeRefPtr<InterpolatingSpring>(DEFAULT_INTERPOLATING_SPRING_VELOCITY, in PlayNodeAnimationBeforeLifting()
408 static constexpr float DEFAULT_INTERPOLATING_SPRING_VELOCITY = 0.0f; variable