Searched refs:DEFAULT_NUM_CHANNEL (Results 1 – 4 of 4) sorted by relevance
35 const uint32_t DEFAULT_NUM_CHANNEL = STEREO; variable54 ioBufferConfig_.inputCfg.channels = DEFAULT_NUM_CHANNEL; in AudioEffectChain()58 ioBufferConfig_.outputCfg.channels = DEFAULT_NUM_CHANNEL; in AudioEffectChain()81 ioBufferConfig_.inputCfg.channels = DEFAULT_NUM_CHANNEL; in AudioEffectChain()85 ioBufferConfig_.outputCfg.channels = DEFAULT_NUM_CHANNEL; in AudioEffectChain()330 ioBufferConfig_.outputCfg.channels = DEFAULT_NUM_CHANNEL; in UpdateMultichannelIoBufferConfig()352 ioBufferConfig_.inputCfg.channels = DEFAULT_NUM_CHANNEL; in ResetIoBufferConfig()354 ioBufferConfig_.outputCfg.channels = DEFAULT_NUM_CHANNEL; in ResetIoBufferConfig()
718 uint32_t inputChannels = DEFAULT_NUM_CHANNEL; in UpdateMultichannelConfig()827 uint32_t tmpChannelCount = DEFAULT_NUM_CHANNEL; in ReturnMultiChannelInfo()1257 tmpChannelCount = DEFAULT_NUM_CHANNEL; in FindMaxEffectChannels()
48 const uint32_t DEFAULT_NUM_CHANNEL = STEREO; variable
83 #define DEFAULT_NUM_CHANNEL 2 macro323 uint32_t processChannels = DEFAULT_NUM_CHANNEL; in updateResampler()1927 uint32_t processChannels = DEFAULT_NUM_CHANNEL; in SinkRenderPrimaryProcess()