Home
last modified time | relevance | path

Searched refs:DIRECTIONAL (Results 1 – 18 of 18) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/
H A Dlight_component.h31 enum class Type : uint8_t { DIRECTIONAL = 0, POINT = 1, SPOT = 2 }; enumerator
36 DEFINE_PROPERTY(Type, type, "Type", 0, VALUE(Type::DIRECTIONAL))
/ohos5.0/foundation/graphic/graphic_3d/3d_widget_adapter/include/data_type/
H A Dconstants.h42 DIRECTIONAL = 1, enumerator
H A Dlight.h96 LightType type_ = LightType::DIRECTIONAL;
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/
H A Dlight_component_manager.cpp31 DECL_ENUM(CORE3D_NS::LightComponent::Type, DIRECTIONAL, "Directional")
/ohos5.0/foundation/graphic/graphic_3d/kits/js/include/
H A DLightJS.h31 DIRECTIONAL = 1, enumerator
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_data_structures.h141 enum class LightType : int { INVALID, DIRECTIONAL, POINT, SPOT, AMBIENT }; in CORE3D_BEGIN_NAMESPACE() enumerator
756 LightType type = LightType::DIRECTIONAL; in CORE3D_BEGIN_NAMESPACE()
H A Dgltf2_util.cpp544 out = LightType::DIRECTIONAL; in GetLightType()
558 case LightType::DIRECTIONAL: in GetLightType()
H A Dgltf2_exporter.cpp537 exportLight->type = LightType::DIRECTIONAL; in ExportGltfLight()
542 case LightComponent::Type::DIRECTIONAL: in ExportGltfLight()
543 exportLight->type = LightType::DIRECTIONAL; in ExportGltfLight()
H A Dgltf2_importer.cpp452 case GLTF2::LightType::DIRECTIONAL: in ConvertToCoreLightType()
453 return LightComponent::Type::DIRECTIONAL; in ConvertToCoreLightType()
464 return LightComponent::Type::DIRECTIONAL; in ConvertToCoreLightType()
/ohos5.0/foundation/graphic/graphic_3d/kits/js/src/
H A DLightJS.cpp35 DECL_ENUM(LightType, DIRECTIONAL); in RegisterEnums()
338 : BaseObject<DirectionalLightJS>(e, i), BaseLight(BaseLight::LightType::DIRECTIONAL) in DirectionalLightJS()
H A DSceneJS.cpp725 case BaseLight::DIRECTIONAL: { in CreateLight()
/ohos5.0/docs/zh-cn/application-dev/graphics3d/
H A Darkgraphics3D-scene.md138 … let light: Promise<Light> = sceneFactory.createLight(sceneLightParameter, LightType.DIRECTIONAL);
/ohos5.0/docs/zh-cn/application-dev/reference/apis-arkgraphics3d/
H A Djs-apis-inner-scene-nodes.md348 | DIRECTIONAL | 1 | 平行光类型。 |
H A Djs-apis-inner-scene.md140 … let light: Promise<Light> = sceneFactory.createLight(sceneLightParameter, LightType.DIRECTIONAL);
/ohos5.0/docs/en/application-dev/graphics3d/
H A Darkgraphics3D-scene.md138 … let light: Promise<Light> = sceneFactory.createLight(sceneLightParameter, LightType.DIRECTIONAL);
/ohos5.0/docs/en/application-dev/reference/apis-arkgraphics3d/
H A Djs-apis-inner-scene-nodes.md349 | DIRECTIONAL | 1 | Directional light.|
H A Djs-apis-inner-scene.md141 … let light: Promise<Light> = sceneFactory.createLight(sceneLightParameter, LightType.DIRECTIONAL);
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp2062 if (lightComponent.type == LightComponent::Type::DIRECTIONAL) { in ProcessLight()