/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/ |
H A D | light_component.h | 31 enum class Type : uint8_t { DIRECTIONAL = 0, POINT = 1, SPOT = 2 }; enumerator 36 DEFINE_PROPERTY(Type, type, "Type", 0, VALUE(Type::DIRECTIONAL))
|
/ohos5.0/foundation/graphic/graphic_3d/3d_widget_adapter/include/data_type/ |
H A D | constants.h | 42 DIRECTIONAL = 1, enumerator
|
H A D | light.h | 96 LightType type_ = LightType::DIRECTIONAL;
|
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/ |
H A D | light_component_manager.cpp | 31 DECL_ENUM(CORE3D_NS::LightComponent::Type, DIRECTIONAL, "Directional")
|
/ohos5.0/foundation/graphic/graphic_3d/kits/js/include/ |
H A D | LightJS.h | 31 DIRECTIONAL = 1, enumerator
|
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_data_structures.h | 141 enum class LightType : int { INVALID, DIRECTIONAL, POINT, SPOT, AMBIENT }; in CORE3D_BEGIN_NAMESPACE() enumerator 756 LightType type = LightType::DIRECTIONAL; in CORE3D_BEGIN_NAMESPACE()
|
H A D | gltf2_util.cpp | 544 out = LightType::DIRECTIONAL; in GetLightType() 558 case LightType::DIRECTIONAL: in GetLightType()
|
H A D | gltf2_exporter.cpp | 537 exportLight->type = LightType::DIRECTIONAL; in ExportGltfLight() 542 case LightComponent::Type::DIRECTIONAL: in ExportGltfLight() 543 exportLight->type = LightType::DIRECTIONAL; in ExportGltfLight()
|
H A D | gltf2_importer.cpp | 452 case GLTF2::LightType::DIRECTIONAL: in ConvertToCoreLightType() 453 return LightComponent::Type::DIRECTIONAL; in ConvertToCoreLightType() 464 return LightComponent::Type::DIRECTIONAL; in ConvertToCoreLightType()
|
/ohos5.0/foundation/graphic/graphic_3d/kits/js/src/ |
H A D | LightJS.cpp | 35 DECL_ENUM(LightType, DIRECTIONAL); in RegisterEnums() 338 : BaseObject<DirectionalLightJS>(e, i), BaseLight(BaseLight::LightType::DIRECTIONAL) in DirectionalLightJS()
|
H A D | SceneJS.cpp | 725 case BaseLight::DIRECTIONAL: { in CreateLight()
|
/ohos5.0/docs/zh-cn/application-dev/graphics3d/ |
H A D | arkgraphics3D-scene.md | 138 … let light: Promise<Light> = sceneFactory.createLight(sceneLightParameter, LightType.DIRECTIONAL);
|
/ohos5.0/docs/zh-cn/application-dev/reference/apis-arkgraphics3d/ |
H A D | js-apis-inner-scene-nodes.md | 348 | DIRECTIONAL | 1 | 平行光类型。 |
|
H A D | js-apis-inner-scene.md | 140 … let light: Promise<Light> = sceneFactory.createLight(sceneLightParameter, LightType.DIRECTIONAL);
|
/ohos5.0/docs/en/application-dev/graphics3d/ |
H A D | arkgraphics3D-scene.md | 138 … let light: Promise<Light> = sceneFactory.createLight(sceneLightParameter, LightType.DIRECTIONAL);
|
/ohos5.0/docs/en/application-dev/reference/apis-arkgraphics3d/ |
H A D | js-apis-inner-scene-nodes.md | 349 | DIRECTIONAL | 1 | Directional light.|
|
H A D | js-apis-inner-scene.md | 141 … let light: Promise<Light> = sceneFactory.createLight(sceneLightParameter, LightType.DIRECTIONAL);
|
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_system.cpp | 2062 if (lightComponent.type == LightComponent::Type::DIRECTIONAL) { in ProcessLight()
|