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Searched refs:DOM_ANIMATION_PLAY_STATE_IDLE (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/bridge/js_frontend/engine/jsi/
H A Djsi_animation_bridge.cpp493 JsUpdatePlayState(weakRuntime.lock(), bridgeWeak, DOM_ANIMATION_PLAY_STATE_IDLE); in SetPlayStateCallbacksWithListenerId()
611 …ionContext->SetProperty(runtime, "__playState", runtime->NewString(DOM_ANIMATION_PLAY_STATE_IDLE)); in CreateAnimationContext()
/ohos5.0/foundation/arkui/ace_engine/frameworks/bridge/common/dom/
H A Ddom_type.cpp314 const char DOM_ANIMATION_PLAY_STATE_IDLE[] = "idle"; variable
H A Ddom_type.h317 ACE_EXPORT extern const char DOM_ANIMATION_PLAY_STATE_IDLE[];
/ohos5.0/foundation/arkui/ace_engine/frameworks/bridge/common/utils/
H A Dutils.h479 if (direction == DOM_ANIMATION_PLAY_STATE_IDLE) { in StringToAnimationOperation()