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Searched refs:DOM_ANIMATION_PLAY_STATE_RUNNING (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/bridge/js_frontend/engine/jsi/
H A Djsi_animation_bridge.cpp530 JsUpdatePlayState(weakRuntime.lock(), bridgeWeak, DOM_ANIMATION_PLAY_STATE_RUNNING); in SetPlayStateCallbacks()
543 JsUpdatePlayState(weakRuntime.lock(), bridgeWeak, DOM_ANIMATION_PLAY_STATE_RUNNING); in SetPlayStateCallbacks()
/ohos5.0/foundation/arkui/ace_engine/frameworks/bridge/common/dom/
H A Ddom_type.cpp312 const char DOM_ANIMATION_PLAY_STATE_RUNNING[] = "running"; variable
H A Ddom_type.h315 ACE_EXPORT extern const char DOM_ANIMATION_PLAY_STATE_RUNNING[];
/ohos5.0/foundation/arkui/ace_engine/frameworks/bridge/common/utils/
H A Dutils.h481 } else if (direction == DOM_ANIMATION_PLAY_STATE_RUNNING) { in StringToAnimationOperation()