Searched refs:DOWNLOAD_FULL_PERCENT (Results 1 – 1 of 1) sorted by relevance
27 constexpr double DOWNLOAD_FULL_PERCENT = 100.0; variable613 if (progress >= static_cast<uint32_t>(round(DOWNLOAD_FULL_PERCENT))) { in SetProgress()618 progressPercent_ = progress / DOWNLOAD_FULL_PERCENT; in SetProgress()674 … renderButton->buttonSize_.Width() * renderButton->progressPercent_ / DOWNLOAD_FULL_PERCENT; in UpdateProgressAnimation()675 if (GreatOrEqual(renderButton->progressPercent_, DOWNLOAD_FULL_PERCENT)) { in UpdateProgressAnimation()686 if (LessNotEqual(duration, MIN_TRANSITION_TIME) || (previousValue_ == DOWNLOAD_FULL_PERCENT)) { in UpdateProgressAnimation()