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Searched refs:DepthStencilState (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_state_loader_util.cpp195 void FromJson(const json::value& jsonData, JsonContext<GraphicsState::DepthStencilState>& context) in FromJson()
297 JsonContext<GraphicsState::DepthStencilState> context; in ParseSingleState()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_state_desc.h1162 struct DepthStencilState { struct
1238 DepthStencilState depthStencilState;
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dpipeline_state_object_vk.cpp239 const GraphicsState::DepthStencilState& depthStencilState = graphicsState.depthStencilState; in GraphicsPipelineStateObjectVk()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp80 uint64_t BASE_NS::hash(const RENDER_NS::GraphicsState::DepthStencilState& state) in hash()