Searched refs:DetectTaskState (Results 1 – 6 of 6) sorted by relevance
1715 detectTaskInfo.taskState = DetectTaskState::NO_TASK;1721 ASSERT_EQ(DetectTaskState::DETACH_TASK, session_->GetDetectTaskInfo().taskState);1743 detectTaskInfo.taskState = DetectTaskState::DETACH_TASK;1749 ASSERT_EQ(DetectTaskState::NO_TASK, session_->GetDetectTaskInfo().taskState);1767 detectTaskInfo.taskState = DetectTaskState::DETACH_TASK;1774 ASSERT_EQ(DetectTaskState::DETACH_TASK, session_->GetDetectTaskInfo().taskState);1792 detectTaskInfo.taskState = DetectTaskState::DETACH_TASK;1798 ASSERT_EQ(DetectTaskState::ATTACH_TASK, session_->GetDetectTaskInfo().taskState);2346 detectTaskInfo.taskState = DetectTaskState::ATTACH_TASK;2351 detectTaskInfo.taskState = DetectTaskState::DETACH_TASK;
905 detectTaskInfo.taskState = DetectTaskState::ATTACH_TASK;915 ASSERT_EQ(DetectTaskState::NO_TASK, sceneSession->detectTaskInfo_.taskState);
1427 sceneSession->detectTaskInfo_.taskState = DetectTaskState::NO_TASK;1431 sceneSession->detectTaskInfo_.taskState = DetectTaskState::ATTACH_TASK;
109 enum class DetectTaskState : uint32_t { enum117 DetectTaskState taskState = DetectTaskState::NO_TASK;
3129 if (GetDetectTaskInfo().taskState == DetectTaskState::NO_TASK) { in ShouldCreateDetectTask()3133 if ((GetDetectTaskInfo().taskState == DetectTaskState::ATTACH_TASK && isAttach) || in ShouldCreateDetectTask()3134 (GetDetectTaskInfo().taskState == DetectTaskState::DETACH_TASK && !isAttach)) { in ShouldCreateDetectTask()3191 … detectTaskInfo.taskState = isAttach ? DetectTaskState::ATTACH_TASK : DetectTaskState::DETACH_TASK; in CreateWindowStateDetectTask()
5672 if (session && session->GetDetectTaskInfo().taskState != DetectTaskState::NO_TASK) { in DeleteStateDetectTask()