Searched refs:DeviceRotation (Results 1 – 9 of 9) sorted by relevance
40 DeviceRotation ScreenRotationController::lastSensorRotationConverted_ = DeviceRotation::INVALID;87 if (deviceRotation == DeviceRotation::INVALID) { in HandleSensorEventInput()198 return DeviceRotation::INVALID; in CalcDeviceRotation()215 return static_cast<DeviceRotation>(deviceRotationValue); in CalcDeviceRotation()273 if (rotation != DeviceRotation::INVALID) { in ProcessSwitchToAutoRotation()338 if (deviceRotation == DeviceRotation::INVALID) { in ConvertDeviceToDisplayRotation()357 {DeviceRotation::ROTATION_PORTRAIT, in ProcessRotationMapping()359 {DeviceRotation::ROTATION_LANDSCAPE, in ProcessRotationMapping()361 {DeviceRotation::ROTATION_PORTRAIT_INVERTED, in ProcessRotationMapping()363 {DeviceRotation::ROTATION_LANDSCAPE_INVERTED, in ProcessRotationMapping()[all …]
138 … DeviceRotation sensorRotationConverted = ScreenRotationController::ConvertSensorToDeviceRotation( in HandleGravitySensorEventCallback()226 DeviceRotation motionRotation = DeviceRotation::INVALID; in OnMotionChanged()229 motionRotation = DeviceRotation::ROTATION_PORTRAIT; in OnMotionChanged()234 DeviceRotation::ROTATION_LANDSCAPE_INVERTED : DeviceRotation::ROTATION_LANDSCAPE; in OnMotionChanged()238 motionRotation = DeviceRotation::ROTATION_PORTRAIT_INVERTED; in OnMotionChanged()243 DeviceRotation::ROTATION_LANDSCAPE : DeviceRotation::ROTATION_LANDSCAPE_INVERTED; in OnMotionChanged()
35 enum class DeviceRotation: int32_t { enum48 static void HandleSensorEventInput(DeviceRotation deviceRotation);64 DeviceRotation sensorRotationConverted);65 static DeviceRotation CalcDeviceRotation(SensorRotation sensorRotation);68 static bool IsDeviceRotationVertical(DeviceRotation deviceRotation);69 static bool IsDeviceRotationHorizontal(DeviceRotation deviceRotation);75 static void ProcessSwitchToAutoRotationPortrait(DeviceRotation rotation);76 static void ProcessSwitchToAutoRotationLandscape(DeviceRotation rotation);77 static void ProcessSwitchToAutoRotation(DeviceRotation rotation);89 static std::map<DeviceRotation, Rotation> deviceToDisplayRotationMap_;[all …]
132 DeviceRotation deviceRitation = DeviceRotation::ROTATION_PORTRAIT;181 DeviceRotation deviceRitation = DeviceRotation::ROTATION_LANDSCAPE;258 DeviceRotation deviceRitation = DeviceRotation::ROTATION_LANDSCAPE;322 DeviceRotation deviceRotation = DeviceRotation::INVALID;331 deviceRotation = DeviceRotation::INVALID;341 deviceRotation = DeviceRotation::INVALID;362 DeviceRotation deviceRotation = DeviceRotation::INVALID;415 DeviceRotation deviceRotation = DeviceRotation::INVALID;665 DeviceRotation motionRotation = DeviceRotation::INVALID;677 DeviceRotation::ROTATION_LANDSCAPE_INVERTED : DeviceRotation::ROTATION_LANDSCAPE;[all …]
21 void ScreenRotationProperty::HandleSensorEventInput(DeviceRotation deviceRotation) in HandleSensorEventInput()23 static DeviceRotation lastSensorRotationConverted_ = DeviceRotation::INVALID; in HandleSensorEventInput()27 … if (deviceRotation != DeviceRotation::INVALID && lastSensorRotationConverted_ != deviceRotation) { in HandleSensorEventInput()38 float ScreenRotationProperty::ConvertDeviceToFloat(DeviceRotation deviceRotation) in ConvertDeviceToFloat()42 case DeviceRotation::ROTATION_PORTRAIT: in ConvertDeviceToFloat()45 case DeviceRotation::ROTATION_LANDSCAPE: in ConvertDeviceToFloat()48 case DeviceRotation::ROTATION_PORTRAIT_INVERTED: in ConvertDeviceToFloat()51 case DeviceRotation::ROTATION_LANDSCAPE_INVERTED: in ConvertDeviceToFloat()54 case DeviceRotation::INVALID: in ConvertDeviceToFloat()
111 DeviceRotation motionRotation = DeviceRotation::INVALID; in OnMotionChanged()114 motionRotation = DeviceRotation::ROTATION_PORTRAIT; in OnMotionChanged()118 motionRotation = DeviceRotation::ROTATION_LANDSCAPE_INVERTED; in OnMotionChanged()122 motionRotation = DeviceRotation::ROTATION_PORTRAIT_INVERTED; in OnMotionChanged()126 motionRotation = DeviceRotation::ROTATION_LANDSCAPE; in OnMotionChanged()
568 if (value < static_cast<int32_t>(DeviceRotation::INVALID) || in SetMotionSensorvalue()569 value > static_cast<int32_t>(DeviceRotation::ROTATION_LANDSCAPE_INVERTED)) { in SetMotionSensorvalue()573 ScreenRotationProperty::HandleSensorEventInput(static_cast<DeviceRotation>(value)); in SetMotionSensorvalue()
67 ScreenRotationProperty::HandleSensorEventInput(DeviceRotation::INVALID);68 ScreenRotationProperty::HandleSensorEventInput(DeviceRotation::ROTATION_PORTRAIT);69 ScreenRotationProperty::HandleSensorEventInput(DeviceRotation::ROTATION_LANDSCAPE);98 ret = ScreenRotationProperty::ConvertDeviceToFloat(DeviceRotation::INVALID);101 ret = ScreenRotationProperty::ConvertDeviceToFloat(DeviceRotation::ROTATION_PORTRAIT);104 ret = ScreenRotationProperty::ConvertDeviceToFloat(DeviceRotation::ROTATION_LANDSCAPE);107 ret = ScreenRotationProperty::ConvertDeviceToFloat(DeviceRotation::ROTATION_PORTRAIT_INVERTED);110 ret = ScreenRotationProperty::ConvertDeviceToFloat(DeviceRotation::ROTATION_LANDSCAPE_INVERTED);
31 enum class DeviceRotation: int32_t { enum51 static void HandleSensorEventInput(DeviceRotation deviceRotation);54 static float ConvertDeviceToFloat(DeviceRotation deviceRotation);