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Searched refs:DrawIndexedIndirect (Results 1 – 7 of 7) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_render_command_list.h83 virtual void DrawIndexedIndirect(
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_shader_passes_generic.cpp244 cmdList.DrawIndexedIndirect(iaHandle, dc.argsOffset, 1U, 0U); in ExecuteFrameGraphics()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_command_list.h502 …void DrawIndexedIndirect(const RenderHandle bufferHandle, const uint32_t offset, const uint32_t dr…
H A Drender_command_list.cpp615 void RenderCommandList::DrawIndexedIndirect( in DrawIndexedIndirect() function in RenderCommandList
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.cpp245 … cmdList.DrawIndexedIndirect(iArgs.bufferHandle.GetHandle(), iArgs.bufferOffset, 1u, 0u); in RenderSubmeshes()
H A Drender_node_default_shadow_render_slot.cpp382 … cmdList.DrawIndexedIndirect(iArgs.bufferHandle.GetHandle(), iArgs.bufferOffset, 1u, 0u); in RenderSubmeshes()
H A Drender_node_default_material_render_slot.cpp406 … cmdList.DrawIndexedIndirect(iArgs.bufferHandle.GetHandle(), iArgs.bufferOffset, 1u, 0u); in RenderSubmeshes()