Searched refs:DrawIndexedIndirect (Results 1 – 7 of 7) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/ |
H A D | intf_render_command_list.h | 83 virtual void DrawIndexedIndirect(
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_node_shader_passes_generic.cpp | 244 cmdList.DrawIndexedIndirect(iaHandle, dc.argsOffset, 1U, 0U); in ExecuteFrameGraphics()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_command_list.h | 502 …void DrawIndexedIndirect(const RenderHandle bufferHandle, const uint32_t offset, const uint32_t dr…
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H A D | render_command_list.cpp | 615 void RenderCommandList::DrawIndexedIndirect( in DrawIndexedIndirect() function in RenderCommandList
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_depth_render_slot.cpp | 245 … cmdList.DrawIndexedIndirect(iArgs.bufferHandle.GetHandle(), iArgs.bufferOffset, 1u, 0u); in RenderSubmeshes()
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H A D | render_node_default_shadow_render_slot.cpp | 382 … cmdList.DrawIndexedIndirect(iArgs.bufferHandle.GetHandle(), iArgs.bufferOffset, 1u, 0u); in RenderSubmeshes()
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H A D | render_node_default_material_render_slot.cpp | 406 … cmdList.DrawIndexedIndirect(iArgs.bufferHandle.GetHandle(), iArgs.bufferOffset, 1u, 0u); in RenderSubmeshes()
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