Searched refs:EFFECT_STRATEGY_NONE (Results 1 – 4 of 4) sorted by relevance
132 const uint32_t EFFECT_STRATEGY_NONE = 0; variable
1236 style.SetEffectStrategy(EFFECT_STRATEGY_NONE);1276 style.SetEffectStrategy(EFFECT_STRATEGY_NONE);1327 EXPECT_EQ(newSpan2->GetSymbolEffectStrategy(), EFFECT_STRATEGY_NONE);1356 style.SetEffectStrategy(EFFECT_STRATEGY_NONE);
128 const uint32_t EFFECT_STRATEGY_NONE = 0; variable3642 style.SetEffectStrategy(EFFECT_STRATEGY_NONE);3682 style.SetEffectStrategy(EFFECT_STRATEGY_NONE);3733 EXPECT_EQ(newSpan2->GetSymbolEffectStrategy(), EFFECT_STRATEGY_NONE);3762 style.SetEffectStrategy(EFFECT_STRATEGY_NONE);
80 const uint32_t EFFECT_STRATEGY_NONE = 0; variable1013 symbolSpanModelNG.SetSymbolEffect(EFFECT_STRATEGY_NONE);1014 EXPECT_EQ(spanNode->GetSymbolEffectStrategy(), EFFECT_STRATEGY_NONE);