Searched refs:EMERGENCY_INFORMATION (Results 1 – 14 of 14) sorted by relevance
29 {EMERGENCY_INFORMATION, NotificationConstant::SlotType::EMERGENCY_INFORMATION}178 case NotificationConstant::SlotType::EMERGENCY_INFORMATION: in SetType()530 case NotificationConstant::SlotType::EMERGENCY_INFORMATION: in GetDefaultReminderMode()
101 case SlotType::EMERGENCY_INFORMATION: in SlotTypeJSToC()102 outType = NotificationConstant::SlotType::EMERGENCY_INFORMATION; in SlotTypeJSToC()136 case NotificationConstant::SlotType::EMERGENCY_INFORMATION: in SlotTypeCToJS()137 outType = SlotType::EMERGENCY_INFORMATION; in SlotTypeCToJS()
170 inType = NotificationNapi::SlotType::EMERGENCY_INFORMATION;172 EXPECT_EQ(outType, NotificationConstant::SlotType::EMERGENCY_INFORMATION);208 inType = NotificationConstant::SlotType::EMERGENCY_INFORMATION;210 EXPECT_EQ(outType, NotificationNapi::SlotType::EMERGENCY_INFORMATION);
44 EMERGENCY_INFORMATION = 10, enumerator
67 EMERGENCY_INFORMATION, // the notification type is emergency information enumerator
456 constexpr static const char* EMERGENCY_INFORMATION = "Emergency_information"; variable
130 case NotificationConstant::SlotType::EMERGENCY_INFORMATION: in GetSlotFlagsKeyFromType()131 …turn NotificationConstant::SLOTTYPECCMNAMES[NotificationConstant::SlotType::EMERGENCY_INFORMATION]; in GetSlotFlagsKeyFromType()
299 …sTokenHelper::IsSystemApp() && slotType == NotificationConstant::SlotType::EMERGENCY_INFORMATION) { in AddSlotByType()
985 …emApp && record->request->GetSlotType() == NotificationConstant::SlotType::EMERGENCY_INFORMATION) { in CheckPublishPreparedNotification()
293 NotificationConstant::SlotType::EMERGENCY_INFORMATION, commonNotificationPublishProcess); in InitPublishProcess()
39 {NotificationConstant::SlotType::EMERGENCY_INFORMATION, 0b111111} in NotificationConfigParse()
62 static_cast<int32_t>(SlotType::EMERGENCY_INFORMATION), "EMERGENCY_INFORMATION"); in SlotTypeInit()
4545 | EMERGENCY_INFORMATION<sup>12+</sup> | 10 | 紧急事件。**系统接口**: 此接口为系统接口。 …
4545 | EMERGENCY_INFORMATION<sup>12+</sup> | 10 | Emergency event. **System API**: This is a system …