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Searched refs:ENABLE_VIRTUAL_TERMINAL_PROCESSING (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeEngine/src/os/windows/
H A Dlogger_windows.cpp39 #ifndef ENABLE_VIRTUAL_TERMINAL_PROCESSING
40 constexpr auto ENABLE_VIRTUAL_TERMINAL_PROCESSING = 0x0004; variable
64 handleMode |= ENABLE_VIRTUAL_TERMINAL_PROCESSING; in StdOutput()
68 if ((handleMode & ENABLE_VIRTUAL_TERMINAL_PROCESSING) != 0) { in StdOutput()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/src/lume/log/
H A DLoggerOutput.cpp34 #ifndef ENABLE_VIRTUAL_TERMINAL_PROCESSING
35 #define ENABLE_VIRTUAL_TERMINAL_PROCESSING 0x0004 macro
125 handleMode |= ENABLE_VIRTUAL_TERMINAL_PROCESSING; in StdOutput()
129 if ((handleMode & ENABLE_VIRTUAL_TERMINAL_PROCESSING) != 0) in StdOutput()