/ohos5.0/docs/zh-cn/design/ux-design/ |
H A D | animation-attributes.md | 13 动效设计的时长单位一般使用毫秒(ms)表示,1秒=1000毫秒。在帧率(FPS)60帧的环境下,1帧=16.67毫秒。 203 每秒钟显示的帧数即帧率(FPS)。由于人眼的特殊生理结构,所看画面帧率一般高于每秒约10~12帧,就会认为是连贯的,该现象为视觉暂留。但连贯不代表感知流畅,运动较快的动画需要更高的帧率来保障流畅度。 205 相同时间和位移距离情况下,不同帧率效果对比(90FPS和120FPS受浏览器播放器的限制,可能无法看出差异)。 214 | 60FPS | 30FPS | 219 …(如操作引导动画)的帧率要求没有交互类动效那么严苛,早期迪士尼的手绘动画基本帧率是24FPS,也能满足观看流畅的程度。高帧率的动画则拥有更细腻的视觉体验,特别是针对快速类的动作,细腻度尤为明显。有… 223 | 60FPS 动画过程细腻而流畅 | 12FPS 低帧率导致元素两帧之间变化过大,中间状态缺失导致眼跳感 |
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/ohos5.0/docs/en/application-dev/reference/apis-camera-kit/ |
H A D | _camera___video_profile.md | 22 …eRange](_camera___frame_rate_range.md) [range](#range) | Frame rate, in frames per second (FPS). | 45 Frame rate, in FPS.
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H A D | js-apis-camera.md | 194 …nge](#frameraterange) | Yes | No | Frame rate range, in units of frames per second (FPS).|
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/ohos5.0/drivers/hdf_core/framework/model/camera/device_manager/include/ |
H A D | camera_device_manager.h | 56 struct FPS { struct 81 struct FPS fps; argument
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/ohos5.0/docs/zh-cn/application-dev/performance/ |
H A D | application-performance-guide.md | 23 如果依据RSMainThread::DoComposition标签,从GPU合成图层的角度,去模拟最终呈现给用户的上屏帧数,平均帧率为32.5FPS。 26 如果依据Repaint标签,从硬件合成器合成绘制的角度,去模拟最终呈现给用户的上屏帧数,平均帧率为29.27FPS。
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/ohos5.0/docs/zh-cn/application-dev/ui/ |
H A D | arkts-animation.md | 21 …。但由于人眼会产生视觉暂留,所以最终看到的就是一个“连续“的动画。UI的一次改变称为一个动画帧,对应一次屏幕刷新。决定动画流畅度的一个重要指标就是帧率FPS(Frame Per Second),即…
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/ohos5.0/docs/zh-cn/device-dev/subsystems/ |
H A D | subsys-multimedia-camera-overview.md | 14 - 帧速率(FPS,Frames Per Second)
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H A D | subsys-multimedia-video-overview.md | 22 帧率是用于测量显示帧数的度量,帧数就是在每秒钟时间里传输的图片数量。每秒钟帧数 (FPS) 越多,所显示的画面就会越流畅。
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/ohos5.0/docs/en/design/ux-design/ |
H A D | animation-attributes.md | 211 Frame rate is given in the number of frames per second (FPS). To allow animations to be perceived a… 224 | 60 FPS | 30 FPS | 233 | 60 FPS. The animation is smooth and exquisite.| 12 FPS. Due to a low frame rate, the change betwe…
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/ohos5.0/foundation/distributedhardware/distributed_screen/services/screentransport/test/unittest/screentranstestutils/include/ |
H A D | screentrans_test_utils.h | 35 constexpr double FPS = 30.0; variable
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/ohos5.0/docs/en/device-dev/subsystems/ |
H A D | subsys-multimedia-camera-overview.md | 14 - Frames per second (FPS) 16 …FPS is used to represent the frame rate at which images are refreshed during video playback, or th…
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H A D | subsys-multimedia-video-overview.md | 22 …s the number of images transmitted per second. The more frames per second (FPS), the smoother the …
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/ohos5.0/docs/zh-cn/application-dev/application-test/ |
H A D | smartperf-guidelines.md | 5 SmartPerf Device是一款基于系统开发的性能功耗测试工具,操作简单易用。该工具可以监测性能、功耗相关指标,包括FPS、CPU、GPU、RAM、Temp等,通过量化的指标项了解应用、整机性… 13 - FPS:应用界面每秒刷新次数,衡量应用画面的流畅度,FPS越高通常表示图像流畅度越好,用户体验也越好。 20 下图展示了SmartPerf Device工具的主要功能组成。Device-hap端设置好采集项和采集参数后,启动应用,FPS、RAM、Trace等指标通过消息发送给Device-daemon端,D…
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/ohos5.0/foundation/distributedhardware/distributed_screen/services/screentransport/test/unittest/screensinkprocessor/src/ |
H A D | image_sink_processor_test.cpp | 40 param_.fps_ = FPS; in SetUp()
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H A D | image_sink_decoder_test.cpp | 44 param_.fps_ = FPS; in SetUp()
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/ohos5.0/foundation/communication/dsoftbus/tests/sdk/transmission/trans_channel/udp/distributed_stream/ |
H A D | distributed_stream_test.cpp | 40 #define FPS (60) macro 295 for (int i = 1; i < FPS; i++) { in TestSendCommonStream()
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/ohos5.0/docs/en/application-dev/application-test/ |
H A D | smartperf-guidelines.md | 5 …ption of your application and device with quantitative indicators, such as FPS, CPU, GPU, RAM, and… 13 …FPS: The tool reads the frame rate, in frames per second (FPS), of the target application to measu… 20 …-hap, start the application, and then send data requests for KPIs (such as FPS, RAM, and Trace) fr… 713 | fps | Number of frames per second. |Unit: FPS|
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/ohos5.0/foundation/distributedhardware/distributed_screen/services/screentransport/test/unittest/screensinktrans/src/ |
H A D | screen_sink_trans_test.cpp | 52 param_.fps_ = FPS; in SetUp()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/camera/standard_system/ |
H A D | camera.cpp | 58 constexpr double FPS = 30; variable 133 if ((ret = recorder->SetCaptureRate(videoSourceId, FPS)) != ERR_OK) { in CreateRecorder()
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/ohos5.0/docs/zh-cn/application-dev/reference/apis-media-kit/ |
H A D | _a_v_screen_capture.md | 1657 调用该接口设置录屏最大帧率时,实际帧率将受限于设备能力。目前接口入参的最大值不设限制,但当前支持的最高帧率为60FPS,当入参设置超过60FPS,将以60FPS处理。不超过上限时,则按照实际入参值处…
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/ohos5.0/docs/en/application-dev/ui/ |
H A D | arkts-animation.md | 21 …tant indicator that determines the animation smoothness is the frame rate (FPS), that is, the numb…
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/ohos5.0/docs/zh-cn/release-notes/ |
H A D | OpenHarmony-v3.1-release.md | 156 …【新增特性】支持CPU轻量级隔离特性<br/>I4SE2N【新增特性】支持按照用户维度进行内存资源管控的能力<br/>I4VMGZ【新增特性】支持基础FPS智能感知调度功能<br/>I4U089【… 183 …rmony-wukong工具,支持整机/单应用级别随机事件注入压测能力。<br/>- 新增SmartPerf性能测试工具,支持基础性能数据如FPS、CPU、内存等采集展示能力。<br/>…
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/ohos5.0/docs/en/application-dev/reference/apis-media-kit/ |
H A D | _a_v_screen_capture.md | 1791 …rameter, the maximum frame rate supported is 60 FPS. If the input parameter value exceeds 60 FPS, …
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/ohos5.0/docs/en/release-notes/ |
H A D | OpenHarmony-v3.1-release.md | 156 …memory resource management<br>I4VMGZ [New feature] Basic Frame Per Second (FPS) awareness scheduli… 183 …rtPerf tool is added to collect and display basic performance data such as FPS, CPU, and memory da…
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/ohos5.0/foundation/multimedia/player_framework/test/unittest/resources/test_videofile/ |
H A D | H264_AAC_DRM.ts | 24915 …�Ff�F3f��VX�Juǀ���b����Ϥ(��/^�Z���G�:k�V��XY����a�^>�X����qp^*A�FPS���o'����� �i'Bg��…
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