Searched refs:GLTF_INVALID_INDEX (Results 1 – 4 of 4) sorted by relevance
545 } else if (bufferIndex != GLTF_INVALID_INDEX) { in AccessorBufferView()838 if (samplerIndex != GLTF_INVALID_INDEX) { in TextureSampler()857 if (imageIndex != GLTF_INVALID_INDEX) { in TextureSource()1522 if (meshPrimitive.materialIndex != GLTF_INVALID_INDEX && in PrimitiveAttributes()1962 if (meshIndex != GLTF_INVALID_INDEX) { in PrimitiveAttributes()1980 if (cameraIndex != GLTF_INVALID_INDEX) { in PrimitiveAttributes()1998 ExtensionData data { GLTF_INVALID_INDEX, false }; in PrimitiveAttributes()2016 if (data.lightIndex == GLTF_INVALID_INDEX) { in PrimitiveAttributes()2198 size_t lightIndex = GLTF_INVALID_INDEX; in PrimitiveAttributes()2208 if (lightIndex == GLTF_INVALID_INDEX) { in PrimitiveAttributes()[all …]
55 constexpr const uint32_t GLTF_INVALID_INDEX = 0xFFFFFFFF; in CORE3D_BEGIN_NAMESPACE() local376 uint32_t index = GLTF_INVALID_INDEX; in CORE3D_BEGIN_NAMESPACE()388 uint32_t texCoordIndex = GLTF_INVALID_INDEX; in CORE3D_BEGIN_NAMESPACE()613 uint32_t materialIndex = GLTF_INVALID_INDEX; in CORE3D_BEGIN_NAMESPACE()724 size_t imageBasedLightIndex = GLTF_INVALID_INDEX; in CORE3D_BEGIN_NAMESPACE()801 size_t specularCubeImage { GLTF_INVALID_INDEX }; in CORE3D_BEGIN_NAMESPACE()803 size_t skymapImage { GLTF_INVALID_INDEX }; in CORE3D_BEGIN_NAMESPACE()
440 return { nullptr, GLTF_INVALID_INDEX }; in ResolveGltfAndResourceIndex()446 size_t resourceIndex = GLTF_INVALID_INDEX; in ResolveGltfAndResourceIndex()450 return { nullptr, GLTF_INVALID_INDEX }; in ResolveGltfAndResourceIndex()457 return { nullptr, GLTF_INVALID_INDEX }; in ResolveGltfAndResourceIndex()465 return { nullptr, GLTF_INVALID_INDEX }; in ResolveGltfAndResourceIndex()476 return { nullptr, GLTF_INVALID_INDEX }; in ResolveGltfAndResourceIndex()982 return GLTF_INVALID_INDEX; in GetTextureIndex()1594 if (clearcoat.texture.index != GLTF_INVALID_INDEX) { in ExportClearcoat()1643 if (sheen.texture.index != GLTF_INVALID_INDEX) { in ExportSheen()1663 if (specular.texture.index != GLTF_INVALID_INDEX) { in ExportSpecular()[all …]
97 return GLTF2::GLTF_INVALID_INDEX; in FindIndex()424 if (index != GLTF2::GLTF_INVALID_INDEX && index < importResult.data.textures.size()) { in GetImportedTextureHandle()715 if (primitive.materialIndex != GLTF2::GLTF_INVALID_INDEX && in CreatePrimitiveImportInfo()1184 if (index != GLTF2::GLTF_INVALID_INDEX) { in ResolveSampler()1298 if (index != GLTF2::GLTF_INVALID_INDEX) { in ResolveReferencedImages()1625 if (gltfMaterial.specular.texture.index != GLTF2::GLTF_INVALID_INDEX && in FillSpecular()1626 gltfMaterial.specular.colorTexture.index == GLTF2::GLTF_INVALID_INDEX) { in FillSpecular()1629 } else if (gltfMaterial.specular.texture.index == GLTF2::GLTF_INVALID_INDEX && in FillSpecular()1630 gltfMaterial.specular.colorTexture.index != GLTF2::GLTF_INVALID_INDEX) { in FillSpecular()1878 if (meshIndex != GLTF2::GLTF_INVALID_INDEX && meshIndex < gltfResourceData.meshes.size()) { in CreateMesh()[all …]