Searched refs:GLTF_MAGIC (Results 1 – 3 of 3) sorted by relevance
56 constexpr const uint32_t GLTF_MAGIC = 0x46546C67; // ASCII string "glTF" in CORE3D_BEGIN_NAMESPACE() local
2808 if (header.magic != GLTF_MAGIC) { in PrimitiveAttributes()2922 if (header.magic == GLTF_MAGIC) { in PrimitiveAttributes()
2254 auto const header = GLBHeader { GLTF_MAGIC, 2, in SaveGLB()