Searched refs:GetAllNodes (Results 1 – 6 of 6) sorted by relevance
49 virtual BASE_NS::vector<INode::Ptr> GetAllNodes() const = 0;
147 const auto& children = caches_.GetAllNodes();155 const auto& children = caches_.GetAllNodes(); in PaintDebugBoundaryTreeAll()
424 for (auto& [key, child]: caches_.GetAllNodes()) { in OnRecycle()433 for (auto& [key, child]: caches_.GetAllNodes()) { in OnReuse()442 const auto& allChildren = caches_.GetAllNodes(); in UpdateChildrenFreezeState()505 const auto& children = caches_.GetAllNodes(); in OnConfigurationUpdate()
153 const std::unordered_map<std::string, CacheItem>& GetAllNodes() const in GetAllNodes() function
40 BASE_NS::vector<INode::Ptr> GetAllNodes() const override; in SCENE_BEGIN_NAMESPACE()
127 BASE_NS::vector<INode::Ptr> NodeHierarchyController::GetAllNodes() const in GetAllNodes() function in NodeHierarchyController