Searched refs:GetFrameGpuSignalData (Results 1 – 5 of 5) sorted by relevance
160 virtual BASE_NS::array_view<SignalData> GetFrameGpuSignalData() = 0; in RENDER_BEGIN_NAMESPACE()168 virtual SignalData GetFrameGpuSignalData(const RenderHandleReference& handle) = 0; in RENDER_BEGIN_NAMESPACE()
50 BASE_NS::array_view<SignalData> GetFrameGpuSignalData() override;51 SignalData GetFrameGpuSignalData(const RenderHandleReference& handle) override;
390 BASE_NS::array_view<IRenderFrameUtil::SignalData> RenderFrameUtil::GetFrameGpuSignalData() in GetFrameGpuSignalData() function in RenderFrameUtil396 IRenderFrameUtil::SignalData RenderFrameUtil::GetFrameGpuSignalData(const RenderHandleReference& ha… in GetFrameGpuSignalData() function in RenderFrameUtil
517 … auto externalSignals = renderCommandFrameData.renderFrameUtil->GetFrameGpuSignalData(); in RenderProcessSubmitCommandLists()
870 auto externalSignals = renderCommandFrameData.renderFrameUtil->GetFrameGpuSignalData(); in RenderProcessEndCommandLists()