Searched refs:GetLastFrameUsedThreadIndex (Results 1 – 3 of 3) sorted by relevance
373 if (threadIndexMap_.count(nodeDrawable->GetLastFrameUsedThreadIndex()) != 0) { in ScheduleRenderNodeDrawable()374 nowIdx = threadIndexMap_[nodeDrawable->GetLastFrameUsedThreadIndex()]; in ScheduleRenderNodeDrawable()416 auto bindThreadIdx = nodeDrawable->GetLastFrameUsedThreadIndex(); in ScheduleReleaseCacheSurfaceOnly()
491 … REQUEST_SET_FRAME_LOAD_ID, REQUEST_FRAME_AWARE_LOAD, 0, GetLastFrameUsedThreadIndex()); in DrawUIFirstCache()496 … REQUEST_SET_FRAME_LOAD_ID, REQUEST_FRAME_STANDARD_LOAD, 0, GetLastFrameUsedThreadIndex()); in DrawUIFirstCache()
160 pid_t GetLastFrameUsedThreadIndex() in GetLastFrameUsedThreadIndex() function