Searched refs:GetLightCounts (Results 1 – 13 of 13) sorted by relevance
60 LightCounts GetLightCounts() const override; in CORE3D_BEGIN_NAMESPACE()
122 IRenderDataStoreDefaultLight::LightCounts RenderDataStoreDefaultLight::GetLightCounts() const in GetLightCounts() function in RenderDataStoreDefaultLight
147 virtual LightCounts GetLightCounts() const = 0;
81 const auto lightCounts = dataStoreLight->GetLightCounts(); in PreExecuteFrame()133 … const IRenderDataStoreDefaultLight::LightCounts lightCounts = dataStoreLight->GetLightCounts(); in ExecuteFrame()
46 const uint32_t shadowCount = dsLight.GetLightCounts().shadowCount; in CORE3D_BEGIN_NAMESPACE()
114 const uint32_t shadowCount = dataStoreLight->GetLightCounts().shadowCount; in ExecuteFrame()
239 const auto lightCounts = dataStore->GetLightCounts(); in GetShadowBiasMatrix()
191 const auto lightCounts = dataStoreLight->GetLightCounts(); in PreExecuteFrame()246 const auto lightCounts = storeLight->GetLightCounts(); in ExecuteFrame()
425 const IRenderDataStoreDefaultLight::LightCounts lightCounts = dataStoreLight.GetLightCounts(); in UpdateCurrentScene()
342 const IRenderDataStoreDefaultLight::LightCounts lightCounts = dataStoreLight.GetLightCounts(); in UpdateCurrentScene()
503 const IRenderDataStoreDefaultLight::LightCounts lightCounts = dataStoreLight.GetLightCounts(); in UpdateCurrentScene()
635 const IRenderDataStoreDefaultLight::LightCounts lightCounts = dataStoreLight.GetLightCounts(); in UpdateCurrentScene()
1012 const uint32_t shadowCount = dataStoreLight->GetLightCounts().shadowCount; in UpdateLightBuffer()