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Searched refs:GetLightCounts (Results 1 – 13 of 13) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/
H A Drender_data_store_default_light.h60 LightCounts GetLightCounts() const override; in CORE3D_BEGIN_NAMESPACE()
H A Drender_data_store_default_light.cpp122 IRenderDataStoreDefaultLight::LightCounts RenderDataStoreDefaultLight::GetLightCounts() const in GetLightCounts() function in RenderDataStoreDefaultLight
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Dintf_render_data_store_default_light.h147 virtual LightCounts GetLightCounts() const = 0;
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadows_blur.cpp81 const auto lightCounts = dataStoreLight->GetLightCounts(); in PreExecuteFrame()
133 … const IRenderDataStoreDefaultLight::LightCounts lightCounts = dataStoreLight->GetLightCounts(); in ExecuteFrame()
H A Drender_light_helper.h46 const uint32_t shadowCount = dsLight.GetLightCounts().shadowCount; in CORE3D_BEGIN_NAMESPACE()
H A Drender_node_default_lights.cpp114 const uint32_t shadowCount = dataStoreLight->GetLightCounts().shadowCount; in ExecuteFrame()
H A Drender_node_default_cameras.cpp239 const auto lightCounts = dataStore->GetLightCounts(); in GetShadowBiasMatrix()
H A Drender_node_default_shadow_render_slot.cpp191 const auto lightCounts = dataStoreLight->GetLightCounts(); in PreExecuteFrame()
246 const auto lightCounts = storeLight->GetLightCounts(); in ExecuteFrame()
H A Drender_node_camera_cubemap.cpp425 const IRenderDataStoreDefaultLight::LightCounts lightCounts = dataStoreLight.GetLightCounts(); in UpdateCurrentScene()
H A Drender_node_default_material_deferred_shading.cpp342 const IRenderDataStoreDefaultLight::LightCounts lightCounts = dataStoreLight.GetLightCounts(); in UpdateCurrentScene()
H A Drender_node_camera_single_post_process.cpp503 const IRenderDataStoreDefaultLight::LightCounts lightCounts = dataStoreLight.GetLightCounts(); in UpdateCurrentScene()
H A Drender_node_default_material_render_slot.cpp635 const IRenderDataStoreDefaultLight::LightCounts lightCounts = dataStoreLight.GetLightCounts(); in UpdateCurrentScene()
H A Drender_node_default_camera_controller.cpp1012 const uint32_t shadowCount = dataStoreLight->GetLightCounts().shadowCount; in UpdateLightBuffer()