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Searched refs:GetLightingFlags (Results 1 – 7 of 7) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/
H A Drender_data_store_default_light.h61 LightingFlags GetLightingFlags() const override; in CORE3D_BEGIN_NAMESPACE()
H A Drender_data_store_default_light.cpp127 IRenderDataStoreDefaultLight::LightingFlags RenderDataStoreDefaultLight::GetLightingFlags() const in GetLightingFlags() function in RenderDataStoreDefaultLight
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Dintf_render_data_store_default_light.h152 virtual LightingFlags GetLightingFlags() const = 0;
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_camera_cubemap.cpp428 currentScene_.lightingFlags = dataStoreLight.GetLightingFlags(); in UpdateCurrentScene()
H A Drender_node_default_material_deferred_shading.cpp345 currentScene_.lightingFlags = dataStoreLight.GetLightingFlags(); in UpdateCurrentScene()
H A Drender_node_camera_single_post_process.cpp506 currentScene_.lightingFlags = dataStoreLight.GetLightingFlags(); in UpdateCurrentScene()
H A Drender_node_default_material_render_slot.cpp639 currentScene_.lightingFlags = dataStoreLight.GetLightingFlags(); in UpdateCurrentScene()