Searched refs:GetNativeObject (Results 1 – 20 of 20) sorted by relevance
156 if (auto a = interface_cast<META_NS::IAnimation>(GetNativeObject())) { in GetEnabled()170 if (auto a = interface_cast<META_NS::IAnimation>(GetNativeObject())) { in SetEnabled()180 if (auto a = interface_cast<META_NS::IAnimation>(GetNativeObject())) { in GetDuration()195 if (auto a = interface_cast<META_NS::IAnimation>(GetNativeObject())) { in GetRunning()209 if (auto a = interface_cast<META_NS::IAnimation>(GetNativeObject())) { in GetProgress()227 if (auto a = interface_cast<META_NS::IAnimation>(GetNativeObject())) { in OnFinished()242 if (auto a = interface_cast<META_NS::IAnimation>(GetNativeObject())) { in OnFinished()259 if (auto a = interface_cast<META_NS::IAnimation>(GetNativeObject())) { in OnStarted()274 if (auto a = interface_cast<META_NS::IAnimation>(GetNativeObject())) { in OnStarted()287 if (auto a = interface_cast<META_NS::IStartableAnimation>(GetNativeObject())) { in Pause()[all …]
184 StoreJsObj(GetNativeObject(), meJs); in CameraJS()195 if (auto camera = interface_pointer_cast<SCENE_NS::ICamera>(GetNativeObject())) { in Finalize()212 if (auto camera = interface_cast<SCENE_NS::ICamera>(GetNativeObject())) { in GetFov()230 if (auto camera = interface_cast<SCENE_NS::ICamera>(GetNativeObject())) { in SetFov()241 if (auto camera = interface_pointer_cast<SCENE_NS::ICamera>(GetNativeObject())) { in GetEnabled()276 if (auto camera = interface_cast<SCENE_NS::ICamera>(GetNativeObject())) { in GetFar()294 if (auto camera = interface_cast<SCENE_NS::ICamera>(GetNativeObject())) { in SetFar()305 if (auto camera = interface_cast<SCENE_NS::ICamera>(GetNativeObject())) { in GetNear()323 if (auto camera = interface_cast<SCENE_NS::ICamera>(GetNativeObject())) { in SetNear()333 if (auto camera = interface_cast<SCENE_NS::ICamera>(GetNativeObject())) { in GetPostProcess()[all …]
105 if (auto env = interface_pointer_cast<IEnvironment>(GetNativeObject())) { in DisposeNative()168 IScene::Ptr scene = interface_pointer_cast<IScene>(tro->GetNativeObject()); in EnvironmentJS()208 if (!GetNativeObject()) { in ~EnvironmentJS()216 if (auto env = interface_cast<IEnvironment>(GetNativeObject())) { in GetBackgroundType()227 if (auto env = interface_cast<IEnvironment>(GetNativeObject())) { in SetBackgroundType()256 if (auto environment = interface_cast<SCENE_NS::IEnvironment>(GetNativeObject())) { in GetEnvironmentImage()279 image = interface_pointer_cast<SCENE_NS::IBitmap>(nat->GetNativeObject()); in SetEnvironmentImage()281 if (auto environment = interface_cast<SCENE_NS::IEnvironment>(GetNativeObject())) { in SetEnvironmentImage()291 if (auto environment = interface_cast<SCENE_NS::IEnvironment>(GetNativeObject())) { in GetRadianceImage()314 image = interface_pointer_cast<SCENE_NS::IBitmap>(nat->GetNativeObject()); in SetRadianceImage()[all …]
80 if (auto post = interface_pointer_cast<IPostProcess>(GetNativeObject())) { in DisposeNative()168 if (!GetNativeObject()) { in ~PostProcJS()175 auto postproc = interface_cast<SCENE_NS::IPostProcess>(GetNativeObject()); in SetToneMapping()209 tonemap = interface_pointer_cast<SCENE_NS::ITonemap>(native->GetNativeObject()); in SetToneMapping()220 if (auto postproc = interface_cast<SCENE_NS::IPostProcess>(GetNativeObject())) { in GetToneMapping()248 if (auto postproc = interface_pointer_cast<SCENE_NS::IPostProcess>(GetNativeObject())) { in GetBloom()264 if (auto postproc = interface_pointer_cast<SCENE_NS::IPostProcess>(GetNativeObject())) { in SetBloom()
126 if (auto tmp = interface_pointer_cast<SCENE_NS::ITonemap>(GetNativeObject())) { in DisposeNative()192 if (!GetNativeObject()) { in ~ToneMapJS()200 if (auto toneMap = interface_cast<SCENE_NS::ITonemap>(GetNativeObject())) { in GetType()216 if (auto toneMap = interface_cast<SCENE_NS::ITonemap>(GetNativeObject())) { in SetType()227 if (auto toneMap = interface_cast<SCENE_NS::ITonemap>(GetNativeObject())) { in GetExposure()242 if (auto toneMap = interface_cast<SCENE_NS::ITonemap>(GetNativeObject())) { in SetExposure()
100 StoreJsObj(instance->GetNativeObject(), meJs); in Create()144 if (auto light = interface_pointer_cast<SCENE_NS::ILight>(tro->GetNativeObject())) { in DisposeNative()282 if (auto light = interface_pointer_cast<SCENE_NS::ILight>(GetNativeObject())) { in SpotLightJS()312 if (auto light = interface_pointer_cast<SCENE_NS::ILight>(GetNativeObject())) { in PointLightJS()341 if (auto light = interface_pointer_cast<SCENE_NS::ILight>(GetNativeObject())) { in DirectionalLightJS()373 if (auto camera = interface_cast<SCENE_NS::ILight>(GetNativeObject())) { in GetNear()391 if (auto camera = interface_cast<SCENE_NS::ILight>(GetNativeObject())) { in SetNear()
56 if (auto bitmap = interface_pointer_cast<IBitmap>(GetNativeObject())) { in DisposeNative()140 if (auto env = interface_cast<IBitmap>(GetNativeObject())) { in GetWidth()154 if (auto env = interface_cast<IBitmap>(GetNativeObject())) { in GetHeight()
36 if (auto node = interface_pointer_cast<SCENE_NS::INode>(GetNativeObject())) { in DisposeNative()95 if (auto geom = interface_pointer_cast<SCENE_NS::INode>(GetNativeObject())) { in GetMesh()
71 if (auto material = interface_pointer_cast<SCENE_NS::IMaterial>(tro->GetNativeObject())) { in DisposeNative()165 if (auto material = interface_pointer_cast<SCENE_NS::IMaterial>(GetNativeObject())) { in DisposeNative()189 auto material = interface_pointer_cast<SCENE_NS::IMaterial>(GetNativeObject()); in SetColorShader()234 auto material = interface_pointer_cast<SCENE_NS::IMaterial>(GetNativeObject()); in GetColorShader()
304 sceneAdapter->SetSceneObj(oo->GetNativeObject()); in Load()425 if (auto scene = interface_pointer_cast<SCENE_NS::IScene>(GetNativeObject())) { in DisposeNative()499 if (!GetNativeObject()) { in ~SceneJS()502 ExecSyncTask([scene = GetNativeObject()]() { in ~SceneJS()550 if (auto scene = interface_cast<SCENE_NS::IScene>(GetNativeObject())) { in GetRoot()583 if (auto scene = interface_cast<SCENE_NS::IScene>(GetNativeObject())) { in GetEnvironment()632 if (auto scene = interface_cast<SCENE_NS::IScene>(GetNativeObject())) { in SetEnvironment()821 data->scene_ = interface_pointer_cast<SCENE_NS::IScene>(GetNativeObject()); in CreateMaterial()
433 if (auto native = tro->GetNativeObject()) { in AppendChild()491 if (auto native = tro->GetNativeObject()) { in InsertChildAfter()504 if (auto native = tro->GetNativeObject()) { in ResetNativeObj()529 if (auto native = tro->GetNativeObject()) { in RemoveChild()
95 StoreJsObj(GetNativeObject(), meJs); in NodeJS()
102 META_NS::IObject::Ptr TrueRootObject::GetNativeObject() in GetNativeObject() function in TrueRootObject
275 auto mat = interface_pointer_cast<SCENE_NS::IMaterial>(tro->GetNativeObject()); in BindToMaterial()
36 META_NS::IObject::Ptr GetNativeObject();108 return instance->GetNativeObject(); in GetThisNativeObject()200 return interface_pointer_cast<type>(tro->GetNativeObject()); in GetNativeMeta()
278 C++需要通过napi的方式,把C++服务对象提供给TS端,例如:C++端提供一个GetNativeObject方法,方法里创建IdlTestServiceImpl实例,通过NAPI_ohos_rp…281 napi_value GetNativeObject(napi_env engine, napi_callback_info info)370 let nativeObj = nativeMgr.GetNativeObject();
35 static std::shared_ptr<DataShareResultSet> GetNativeObject(
41 …static std::shared_ptr<NativeRdb::AbsSharedResultSet> GetNativeObject(const napi_env env, const na…
88 std::shared_ptr<NativeRdb::AbsSharedResultSet> ResultSetProxy::GetNativeObject( in GetNativeObject() function in OHOS::RdbJsKit::ResultSetProxy638 return OHOS::RdbJsKit::ResultSetProxy::GetNativeObject(env, arg); in GetCObject()
57 std::shared_ptr<DataShareResultSet> DataShareResultSetProxy::GetNativeObject( in GetNativeObject() function in OHOS::DataShare::DataShareResultSetProxy