Searched refs:GetPipelineLayoutHandle (Results 1 – 14 of 14) sorted by relevance
401 … virtual RenderHandleReference GetPipelineLayoutHandle(const BASE_NS::string_view path) const = 0; in RENDER_BEGIN_NAMESPACE()718 virtual RenderHandle GetPipelineLayoutHandle(const BASE_NS::string_view path) const = 0;
94 rhr = mgr.GetPipelineLayoutHandle(desc.name); in GetRenderHandle()
340 … : RenderHandleUtil::GetIndexPart(shaderMgr_.GetPipelineLayoutHandle(pipelineLayout).GetHandle()); in CreateComputeShader()402 … shaderMgr_.GetPipelineLayoutHandle(svRef.pipelineLayout).GetHandle()); in CreateGraphicsShader()
155 shaderMgr.GetPipelineLayoutHandle(POST_PROCESS_CAMERA_BASE_PIPELINE_LAYOUT); in InitNode()159 …const RenderHandle basePlHandle = shaderMgr.GetPipelineLayoutHandle(POST_PROCESS_BASE_PIPELINE_LAY… in InitNode()
208 shaderMgr.GetPipelineLayoutHandle(POST_PROCESS_CAMERA_BASE_PIPELINE_LAYOUT); in InitNode()212 …const RenderHandle basePlHandle = shaderMgr.GetPipelineLayoutHandle(POST_PROCESS_BASE_PIPELINE_LAY… in InitNode()
136 shaderMgr.GetPipelineLayoutHandle(DefaultMaterialShaderConstants::PIPELINE_LAYOUT_ENV); in InitNode()
421 …shaderMgr.GetPipelineLayoutHandle("3dpipelinelayouts://core3d_dm_fullscreen_deferred_shading.shade… in CreateDescriptorSets()
340 shaderMgr.GetPipelineLayoutHandle(DefaultMaterialShaderConstants::PIPELINE_LAYOUT_DEPTH); in CreateDefaultShaderData()
429 shaderMgr.GetPipelineLayoutHandle(DefaultMaterialShaderConstants::PIPELINE_LAYOUT_DEPTH); in CreateDefaultShaderData()
659 shaderMgr.GetPipelineLayoutHandle(DefaultMaterialShaderConstants::PIPELINE_LAYOUT_FORWARD); in CreateDefaultShaderData()
199 RenderHandleReference GetPipelineLayoutHandle(const BASE_NS::string_view path) const override;523 RenderHandle GetPipelineLayoutHandle(const BASE_NS::string_view path) const override;
1298 RenderHandleReference ShaderManager::GetPipelineLayoutHandle(const string_view path) const in GetPipelineLayoutHandle() function in ShaderManager2371 RenderHandle RenderNodeShaderManager::GetPipelineLayoutHandle(const string_view path) const in GetPipelineLayoutHandle() function in RenderNodeShaderManager2373 return shaderMgr_.GetPipelineLayoutHandle(path).GetHandle(); in GetPipelineLayoutHandle()
127 …const RenderHandle basePlHandle = shaderMgr.GetPipelineLayoutHandle(POST_PROCESS_BASE_PIPELINE_LAY… in InitNode()
179 …const RenderHandle basePlHandle = shaderMgr.GetPipelineLayoutHandle(POST_PROCESS_BASE_PIPELINE_LAY… in InitNode()