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Searched refs:GetRenderSlotId (Results 1 – 11 of 11) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_shader_manager.h345 virtual uint32_t GetRenderSlotId(const BASE_NS::string_view renderSlot) const = 0; in RENDER_BEGIN_NAMESPACE()
351 virtual uint32_t GetRenderSlotId(const RenderHandleReference& handle) const = 0; in RENDER_BEGIN_NAMESPACE()
669 virtual uint32_t GetRenderSlotId(const BASE_NS::string_view renderSlot) const = 0;
675 virtual uint32_t GetRenderSlotId(const RenderHandle& handle) const = 0;
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/
H A Drender_data_store_default_material.cpp272 shaderMgr_.GetRenderSlotId(DefaultMaterialShaderConstants::RENDER_SLOT_FORWARD_OPAQUE); in GetDefaultRenderSlots()
275 …(1ull << uint64_t(shaderMgr_.GetRenderSlotId(DefaultMaterialShaderConstants::RENDER_SLOT_DEFERRED_… in GetDefaultRenderSlots()
278 shaderMgr_.GetRenderSlotId(DefaultMaterialShaderConstants::RENDER_SLOT_FORWARD_TRANSLUCENT); in GetDefaultRenderSlots()
282 shaderMgr_.GetRenderSlotId(DefaultMaterialShaderConstants::RENDER_SLOT_DEPTH); in GetDefaultRenderSlots()
285 …(1ull << uint64_t(shaderMgr_.GetRenderSlotId(DefaultMaterialShaderConstants::RENDER_SLOT_DEPTH_VSM… in GetDefaultRenderSlots()
487 renderSlotId = shaderMgr_.GetRenderSlotId(renderSlotData[0u].graphicsState); in AddSubmesh()
490 renderSlotId = shaderMgr_.GetRenderSlotId(renderSlotData[0u].shader); in AddSubmesh()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.h183 uint32_t GetRenderSlotId(const BASE_NS::string_view renderSlot) const override;
184 uint32_t GetRenderSlotId(const RenderHandleReference& handle) const override;
185 uint32_t GetRenderSlotId(const RenderHandle& handle) const;
513 uint32_t GetRenderSlotId(const BASE_NS::string_view renderSlot) const override;
514 uint32_t GetRenderSlotId(const RenderHandle& handle) const override;
H A Dshader_manager.cpp1115 uint32_t ShaderManager::GetRenderSlotId(const string_view renderSlot) const in GetRenderSlotId() function in ShaderManager
1124 uint32_t ShaderManager::GetRenderSlotId(const RenderHandle& handle) const in GetRenderSlotId() function in ShaderManager
1145 uint32_t ShaderManager::GetRenderSlotId(const RenderHandleReference& handle) const in GetRenderSlotId() function in ShaderManager
1147 return GetRenderSlotId(handle.GetHandle()); in GetRenderSlotId()
2331 uint32_t RenderNodeShaderManager::GetRenderSlotId(const string_view renderSlot) const in GetRenderSlotId() function in RenderNodeShaderManager
2333 return shaderMgr_.GetRenderSlotId(renderSlot); in GetRenderSlotId()
2336 uint32_t RenderNodeShaderManager::GetRenderSlotId(const RenderHandle& handle) const in GetRenderSlotId() function in RenderNodeShaderManager
2338 return shaderMgr_.GetRenderSlotId(handle); in GetRenderSlotId()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_render_slot.cpp734 if (shaderMgr.GetRenderSlotId(gfxStateHandle) == jsonInputs_.stateRenderSlotId) { in CreateNewPso()
929 jsonInputs_.renderSlotId = shaderMgr.GetRenderSlotId(renderSlot); in ParseRenderNodeInputs()
934 const uint32_t renderSlotId = shaderMgr.GetRenderSlotId(shaderRenderSlot); in ParseRenderNodeInputs()
944 const uint32_t renderSlotId = shaderMgr.GetRenderSlotId(stateRenderSlot); in ParseRenderNodeInputs()
949 … jsonInputs_.shaderRenderSlotMultiviewId = shaderMgr.GetRenderSlotId(shaderMultiviewRenderSlot); in ParseRenderNodeInputs()
980 const uint32_t opaqueSlotId = renderNodeContextMgr_->GetShaderManager().GetRenderSlotId( in EvaluateFogBits()
982 … const uint32_t translucentSlotId = renderNodeContextMgr_->GetShaderManager().GetRenderSlotId( in EvaluateFogBits()
H A Drender_node_default_depth_render_slot.cpp448 if (shaderMgr.GetRenderSlotId(gfxStateHandle) == jsonInputs_.stateRenderSlotId) { in CreateNewPso()
598 jsonInputs_.renderSlotId = shaderMgr.GetRenderSlotId(renderSlot); in ParseRenderNodeInputs()
603 const uint32_t renderSlotId = shaderMgr.GetRenderSlotId(shaderRenderSlot); in ParseRenderNodeInputs()
611 const uint32_t renderSlotId = shaderMgr.GetRenderSlotId(stateRenderSlot); in ParseRenderNodeInputs()
H A Drender_node_default_shadow_render_slot.cpp474 if (shaderMgr.GetRenderSlotId(gfxStateHandle) == currentScene_.renderSlotId) { in CreateNewPso()
715 …renderNodeContextMgr_->GetShaderManager().GetRenderSlotId(parserUtil.GetStringValue(jsonVal, "rend… in ParseRenderNodeInputs()
717 …renderNodeContextMgr_->GetShaderManager().GetRenderSlotId(parserUtil.GetStringValue(jsonVal, "rend… in ParseRenderNodeInputs()
H A Drender_node_default_material_deferred_shading.cpp566 … jsonInputs_.renderSlotId = renderNodeContextMgr_->GetShaderManager().GetRenderSlotId(renderSlot); in ParseRenderNodeInputs()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp610 … ? shaderMgr.GetRenderSlotId(DefaultMaterialShaderConstants::RENDER_SLOT_FORWARD_TRANSLUCENT) in GetDefaultMaterialShaderData()
611 … : shaderMgr.GetRenderSlotId(DefaultMaterialShaderConstants::RENDER_SLOT_FORWARD_OPAQUE); in GetDefaultMaterialShaderData()
625 …const uint32_t renderSlotId = shaderMgr.GetRenderSlotId(DefaultMaterialShaderConstants::RENDER_SLO… in GetDefaultMaterialShaderData()
647 const uint32_t renderSlotId = shaderMgr.GetRenderSlotId(renderSlot); in GetDefaultMaterialShaderData()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_loader.cpp488 const uint32_t renderSlotId = shaderMgr_.GetRenderSlotId(variant.renderSlot); in CreateShaderStates()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp144 const uint32_t renderSlotId = shaderMgr.GetRenderSlotId(renderSlot); in FillShaderData()