/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/util/ |
H A D | render_util.cpp | 57 const IShaderManager& mgr = renderContext_.GetDevice().GetShaderManager(); in GetRenderHandleDesc() 87 const IShaderManager& mgr = renderContext_.GetDevice().GetShaderManager(); in GetRenderHandle()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_copy_helper.cpp | 58 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr.GetShaderManager(); in Init() 87 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in Execute()
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H A D | render_node_default_shadows_blur.cpp | 62 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in InitNode() 166 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ProcessSingleShadow() 299 … renderNodeContextMgr_->GetShaderManager().GetReflectionPipelineLayout(shaderData_.shaderHandle); in CreateDescriptorSets()
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H A D | render_node_default_env.cpp | 132 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in InitNode() 249 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in UpdateAndBindCustomSet() 363 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in GetPso() 506 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ResetRenderSlotData()
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H A D | render_node_default_material_deferred_shading.cpp | 399 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateDefaultShaderData() 418 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateDescriptorSets() 566 … jsonInputs_.renderSlotId = renderNodeContextMgr_->GetShaderManager().GetRenderSlotId(renderSlot); in ParseRenderNodeInputs() 569 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs()
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H A D | render_node_default_material_render_slot.cpp | 501 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in UpdateAndBindSet3() 657 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateDefaultShaderData() 715 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateNewPso() 927 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs() 980 const uint32_t opaqueSlotId = renderNodeContextMgr_->GetShaderManager().GetRenderSlotId( in EvaluateFogBits() 982 … const uint32_t translucentSlotId = renderNodeContextMgr_->GetShaderManager().GetRenderSlotId( in EvaluateFogBits()
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H A D | render_node_default_shadow_render_slot.cpp | 422 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateDefaultShaderData() 459 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateNewPso() 715 …renderNodeContextMgr_->GetShaderManager().GetRenderSlotId(parserUtil.GetStringValue(jsonVal, "rend… in ParseRenderNodeInputs() 717 …renderNodeContextMgr_->GetShaderManager().GetRenderSlotId(parserUtil.GetStringValue(jsonVal, "rend… in ParseRenderNodeInputs()
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H A D | render_node_default_depth_render_slot.cpp | 338 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateDefaultShaderData() 429 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateNewPso() 596 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_node_context_manager.cpp | 49 …enderNodeShaderMgr_ = make_unique<RenderNodeShaderManager>((ShaderManager&)dev.GetShaderManager()); in RENDER_BEGIN_NAMESPACE() 91 const IRenderNodeShaderManager& RenderNodeContextManager::GetShaderManager() const in GetShaderManager() function in RenderNodeContextManager
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H A D | render_node_post_process_util.cpp | 514 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ExecuteCombine() 573 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ExecuteFXAA() 627 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ExecuteTAA() 706 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ExecuteDofBlur() 775 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ExecuteDof() 839 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ExecuteBlit() 942 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in InitCreateShaderResources()
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H A D | render_node_context_manager.h | 76 const IRenderNodeShaderManager& GetShaderManager() const override;
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_copy.cpp | 64 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in CreatePso() 74 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr.GetShaderManager(); in Init()
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H A D | render_node_back_buffer.cpp | 148 renderNodeContextMgr_->GetShaderManager().GetGraphicsStateHandleByShaderHandle(shader_); in CheckForPsoSpecilization() 215 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs()
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H A D | render_node_compute_generic.cpp | 64 auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in InitNode() 240 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs()
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H A D | render_node_fullscreen_generic.cpp | 47 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in RENDER_BEGIN_NAMESPACE() 230 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs()
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H A D | render_node_shader_passes_generic.cpp | 268 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ExecuteFrameCompute() 358 renderNodeContextMgr_->GetShaderManager().GetGraphicsStateHandleByShaderHandle(shader); in GetPsoHandleGraphics()
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H A D | render_blur.cpp | 51 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr.GetShaderManager(); in Init() 123 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in Execute()
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H A D | render_node_mip_chain_post_process.cpp | 97 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in InitNode() 473 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/ |
H A D | intf_render_node_context_manager.h | 51 virtual const IRenderNodeShaderManager& GetShaderManager() const = 0;
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/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | shader_impl.cpp | 46 auto& shaderMan = renderContext->GetDevice().GetShaderManager();
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
H A D | intf_device.h | 189 virtual IShaderManager& GetShaderManager() const = 0;
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/ohos5.0/foundation/graphic/graphic_3d/3d_scene_adapter/src/ |
H A D | scene_adapter.cpp | 273 engineInstance_.renderContext_->GetDevice().GetShaderManager().LoadShaderFiles(desc); in InitEngine() 277 engineInstance_.renderContext_->GetDevice().GetShaderManager().LoadShaderFiles(desc1); in InitEngine()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ |
H A D | graphics_context.cpp | 508 context.GetDevice().GetShaderManager().LoadShaderFiles(SHADER_FILE_PATHS); in CreatePlugin3D() 557 state->renderContext.GetDevice().GetShaderManager().UnloadShaderFiles(SHADER_FILE_PATHS); in DestroyPlugin3D()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | scene_util.cpp | 361 … renderHandleCM->Write(shaderEntity)->reference = device.GetShaderManager().GetShaderHandle(uri); in CreateReflectionPlaneObjectFromEntity() 606 …nst IShaderManager& shaderMgr = graphicsContext_.GetRenderContext().GetDevice().GetShaderManager(); in GetDefaultMaterialShaderData() 646 …nst IShaderManager& shaderMgr = graphicsContext_.GetRenderContext().GetDevice().GetShaderManager(); in GetDefaultMaterialShaderData()
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/ohos5.0/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/custom/ |
H A D | lume_custom_render.cpp | 69 renderContext_->GetDevice().GetShaderManager().LoadShaderFiles(desc); in RegistorShaderPath()
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