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Searched refs:GetShadowMatrix (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_lighting_common.h264 mat4 GetShadowMatrix(const uint shadowCamIdx) in GetShadowMatrix() function
353 const vec4 shadowCoord = GetShadowMatrix(lightFlags.y) * vec4(sd.pos.xyz, 1.0); in CalculateLighting()
382 const vec4 shadowCoord = GetShadowMatrix(lightFlags.y) * vec4(sd.pos.xyz, 1.0); in CalculateLighting()
445 const vec4 shadowCoord = GetShadowMatrix(lightFlags.y) * vec4(sd.pos.xyz, 1.0); in CalculateLighting()
474 const vec4 shadowCoord = GetShadowMatrix(lightFlags.y) * vec4(sd.pos.xyz, 1.0); in CalculateLighting()
589 const vec4 shadowCoord = GetShadowMatrix(lightFlags.y) * vec4(sd.pos.xyz, 1.0); in CalculateLighting()
619 const vec4 shadowCoord = GetShadowMatrix(lightFlags.y) * vec4(sd.pos.xyz, 1.0); in CalculateLighting()
713 const vec4 shadowCoord = GetShadowMatrix(lightFlags.y) * vec4(sd.pos.xyz, 1.0); in CalculateLighting()
742 const vec4 shadowCoord = GetShadowMatrix(lightFlags.y) * vec4(sd.pos.xyz, 1.0); in CalculateLighting()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/common/
H A Dinplace_lighting_common.h103 const vec4 shadowCoord = GetShadowMatrix(lightFlags.y) * vec4(sd.pos.xyz, 1.0); in CalculateLightingInplace()
136 const vec4 shadowCoord = GetShadowMatrix(lightFlags.y) * vec4(sd.pos.xyz, 1.0); in CalculateLightingInplace()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/shader/
H A Dcore3d_dm_fullscreen_deferred_shading.frag184 const vec4 shadowCoord = GetShadowMatrix(lightFlags.y) * vec4(worldPos.xyz, 1.0);
214 … const vec4 shadowCoord = GetShadowMatrix(lightFlags.y) * vec4(worldPos.xyz, 1.0);
H A Dcore3d_dm_fw.frag152 const vec4 shadowCoord = GetShadowMatrix(lightFlags.y) * vec4(inPos.xyz, 1.0);
180 const vec4 shadowCoord = GetShadowMatrix(lightFlags.y) * vec4(inPos.xyz, 1.0);