Searched refs:GetShadowMatrix (Results 1 – 4 of 4) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/ |
H A D | 3d_dm_lighting_common.h | 264 mat4 GetShadowMatrix(const uint shadowCamIdx) in GetShadowMatrix() function 353 const vec4 shadowCoord = GetShadowMatrix(lightFlags.y) * vec4(sd.pos.xyz, 1.0); in CalculateLighting() 382 const vec4 shadowCoord = GetShadowMatrix(lightFlags.y) * vec4(sd.pos.xyz, 1.0); in CalculateLighting() 445 const vec4 shadowCoord = GetShadowMatrix(lightFlags.y) * vec4(sd.pos.xyz, 1.0); in CalculateLighting() 474 const vec4 shadowCoord = GetShadowMatrix(lightFlags.y) * vec4(sd.pos.xyz, 1.0); in CalculateLighting() 589 const vec4 shadowCoord = GetShadowMatrix(lightFlags.y) * vec4(sd.pos.xyz, 1.0); in CalculateLighting() 619 const vec4 shadowCoord = GetShadowMatrix(lightFlags.y) * vec4(sd.pos.xyz, 1.0); in CalculateLighting() 713 const vec4 shadowCoord = GetShadowMatrix(lightFlags.y) * vec4(sd.pos.xyz, 1.0); in CalculateLighting() 742 const vec4 shadowCoord = GetShadowMatrix(lightFlags.y) * vec4(sd.pos.xyz, 1.0); in CalculateLighting()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/common/ |
H A D | inplace_lighting_common.h | 103 const vec4 shadowCoord = GetShadowMatrix(lightFlags.y) * vec4(sd.pos.xyz, 1.0); in CalculateLightingInplace() 136 const vec4 shadowCoord = GetShadowMatrix(lightFlags.y) * vec4(sd.pos.xyz, 1.0); in CalculateLightingInplace()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/shader/ |
H A D | core3d_dm_fullscreen_deferred_shading.frag | 184 const vec4 shadowCoord = GetShadowMatrix(lightFlags.y) * vec4(worldPos.xyz, 1.0); 214 … const vec4 shadowCoord = GetShadowMatrix(lightFlags.y) * vec4(worldPos.xyz, 1.0);
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H A D | core3d_dm_fw.frag | 152 const vec4 shadowCoord = GetShadowMatrix(lightFlags.y) * vec4(inPos.xyz, 1.0); 180 const vec4 shadowCoord = GetShadowMatrix(lightFlags.y) * vec4(inPos.xyz, 1.0);
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